ID:273812
 
Thank you to all who have been helping me with my questions be they small idiotic ones or pretty complex ones n.n

Anywho on to the point of this topic, I have a rather odd question, is it possible to implement a BYOND executable file into my game's code? Or make a verb that launches the BYOND executable?
You could probably do it with shell()
In response to DarkProtest
not familiar with shell(), could you provide an example?
In response to Paul De La Torre
The reference has a basic example, but in your case all you would need to do is pass it the executable's name as text.
In response to DarkProtest
mob
verb
use_bracket()
shell("Tournament Bracket Maker")


Something like that? "Tournament Bracket Maker" is the name of the executable file.
In response to Paul De La Torre
Yep, but you also need the extension (exe)

Also, keep in mind that you can only run exe's on the host's machine.
In response to DarkProtest
It should probably be:
shell("\"Tournament Bracket Maker.exe\"")

Windows will see the command as
<code> "Tournament Bracket Maker.exe" </code>
Without the extra quotes, it would see
<code> Tournament Bracker Maker.exe </code>
and try to run a program called Tournament, with the arguments "Bracker Maker.exe"