Paid Content in Design Philosophy
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I am wondering what people's thoughts are on BYOND games and money.
On the one hand, I like the idea of programming with no expectation of reward except for the joy of it. On the other hand, it is reasonable to ask for monetary compensation for a project that requires a significant amount of effort.
So, is it best to ...
A) Forget about money entirely?
B) Solicit donations but have them be entirely voluntary?
C) Make the game fully playable for free, but have some bonus content for paid players?
D) Have a free demo and require payment to complete the game?
Obviously, it will depend on the nature of the project. It would be ridiculous to ask someone to pay for a Tetris clone that I threw together in an hour, but at the very least I would ask for donations to compensate for developing a Final Fantasy scale game.
Think about what seems reasonable and proper from the perspective of a developer as well as a gamer. As a gamer, I am happy to support good indie projects, but I've seen plenty of rip-offs as well. The one thing I expect as a gamer is to know upfront what the developer's expectations are and what I will get for my payment.
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1. Runescape
2. League of Legends (Which apparently is hot stuff now)
3. Maplestory
4. LotRO
The list goes on. What these games offer is pretty much, "You can play the game as much as you like, we left in all of the key elements. But if you want a little something special, or a deeper exploration of the game, pay some cash."
The average computer gamer today doesn't want to pay for the games they play. This is my interpretation of the fact that there are so many lists of Free Games on the web. There is also the fact that people use key generators and stuff to get free content.