Act 04


I can't go beyond 300 frames with my current animation tool. Any recommendations?

Posted by PerfectGoku on Sunday, September 27, 2009 10:40AM - 6 comments / Members say: yea +3, nay -1

Animation Serial


Upon canceling Dream Fights because of the lack of motivation, I decided to do something worth while. And the product of such is this, enjoy.


Latest Episode:


Archive:
Act 01: Turle's borrowed powers, the Earth seized with fear!
Act 02: Goku's Folly.
Act 03: Save The World?

Credits:
Turles Sheet-Frostt
Sprite DBS-Backgrounds
Other Sprites-DBZ Vortex

Posted by PerfectGoku on Saturday, September 26, 2009 04:55PM - 8 comments / Members say: yea +4, nay -1
(Edited on Saturday, September 26, 2009 06:15PM)

Care to DuelZ?

A review for DuelZ created by Falacy
Gameplay7/10
Presentation7/10
Originality6/10
Overall7/10
DuelZ is a fusion of DragonBall Z and Yugi-Oh.
As you would expect it is a card game. Two popular series rolled into one game. Players put a deck full of monsters, traps and magic cards using characters from the Dragonball Z attire. Cards from DB/Z/GT/"AF" are available for your choosing.
As we begin our journey into the world of DuelZ we are put in a giant room full of machines. Though we can't exit from this area it's still fun to play in.
However as nice as other areas would be more important things need to be tended to. To start dueling, we have to enter the top portion of the machine and click the little card icon. We can post a request for another player or duel an NPC.


Gameplay: 7.5
As we begin to duel we are given 6 cards.
They show up in the interface and on the map.

You click a card to use it, you are given multiple options depending on the card. Every card requires a certain amount of Star Energies.
All spell and magic cards cost one Star Energy.
Some times there's a catch, with the trap card: "Star Stop" You play it face down and sacrifice whatever amount of Star Energies you have at the end of your turn to skip your opponent's turn.
Some cards like Dende need to be played face down and flipped at the end of your opponent's turn to take effect. The amount of Star Energies it takes to summon a monster varies. If you don't play any Star Energies all you can do is play the cards face down, however it will not allow you to play monster cards face down since they could be attacked and that would summon them.
Okay so after you play your first star energy you activate a trap/magic/monster and everything seems fine right? Oh you seem to notice your
Star Energy count is zero. No need to fear, your Star Energies are given back to you next turn, unless you happen to use "Star Stop".
Once you get the basic feel of the game your duel might look something like the screenshot below.

When playing a monster on to the field you have the option of looking at the cards stats (Health, Strength, Energy Strength) or summon it face up/face down. When attacking you have the option again of looking at the stats or you can melee attack, you also have the option of energy attacking.

If a monster if of the same Race and name you can transform the card. The monster your fusing form your hand can be weaker or stronger, the stat values will be added on regardless but will only change icon if the card is of greater Star Energies. (IE. The number of Star Energies needed to summon the monster.)

Sometimes if you use certain magic cards on a transformed monster it'll bug up. By that I mean the value will continue to double each turn though it should double only once. Using Saiyan pride as an example here.

As the duel comes to an end and you manage to wipe all their trap/magic/monster cards on the field as well as having a monster that is able to finish off their life points you can either Melee or Energy attack it as you could before to any other card. One thing that should be noted is that once you use your Energy attack you can't use it again with that card unless you transform the card, or if you revive it from your Graveyard.

So for gameplay I'll give it a 7.5. Though a little buggy it's still pretty entertaining for
fans of either DragonBall Z or Yugi-Oh.

Presentation: 7
As we defeat our NPC/Player we examine the Presentation of the game.

As we can see the sprites are from the Legacy of Goku 2 for the Gameboy Advance, which seems to be a theme of some sort of with Falacy. If your BYOND gender is set to "Male" you play as Goku.
If your BYOND gender is set to "Other" you play as Frieza. I would assume if your BYOND gender is "Female" You would play as Chichi, Bulma or Android 18. The interface is nearly the exact same as Heroes United which is another one of Falacy's game as most of us already know.
The map is put together pretty nice however, the map is just the same thing being repeated over and over. One thing I'd like to point out is the small tutorial at the beginning of the game, just a simple alert that explains somewhat of the basics.

Overall the game is put together pretty well, the map could use customization though other than the same repeating thing over and over.
The sprites used for the cards are pretty well designed, not sure if their made by Falacy or from a Gameboy Advance game. The Duel machines are put together fairly well and give a solace vibe just about. The opening screen isn't half bad either.

The way you add cards to your deck is easy and
gratuitous.

I think that about covers it for presentation and such, I think a 7 is appropriate.

Originality: 6.8
Well the concept of using DragonBall Z and Yugi-Oh together is original thought it doesn't change the fact it's already using two existing concepts. A few things could be improved such as character customization and different attacks for certain cards during duels themselves. The style is similar to the first part of the Yugi-Oh anime where they used those giant machines. The style of play is pretty basic, doesn't need to be elaborated on it too much.

Overall: 7.6
My overall score for this game is a 7.6.
It has a it's flaws sure but, it also has it's good qualities. In my opinion I believe this game
has a lot of potential. I recommend this to any gamers that are looking for an interesting game to play or if your a fan of either series.
I've been playing this game for a bit over a year now. It's gone through some major changes. It really does need some recognition. I hope to see you and many others dueling and having fun, stay gold.

(Side Note: Click the images to enlarge them.)

~Perfect

Posted by PerfectGoku on Sunday, September 13, 2009 12:54PM - 7 comments / Members say: yea +5, nay -3
(Edited on Sunday, September 13, 2009 01:59PM)

Care to refresh my memory?

So I was looking back at my favorite Nintendo 64 games, came across things like Glover, Vigilante 8, Chameleon Twist and such. But there was one game I just couldn't remember. As I recall you were a spark, you could take control of things. The first level was like a forest, you could take over a dog.
Eventually you awakened a giant robot or something.
Later you could find and control other things.
Sadly I don't think I ever looked at the title long enough for it to make an indent in my memory.
So does anyone know what the name of the game is?

Posted by PerfectGoku on Saturday, September 12, 2009 09:42PM - 15 comments / Members say: yea +3, nay -1

A reprehensible failure

A review for Mitadake High: Rebirth Revised created by Quentindude
Gameplay0/10
Presentation0/10
Originality0/10
Overall0/10
I was invited to play a game over MSN in a chat party. I looked at the hub noticing it was suppose to be a revised version of Mitadake High. My first thoughts were either a rip or a failure clone. I gave it the benefit of the doubt regardless of the lame title and checked it out.
Upon logging in it seems the same as the original Mitadake high, expect the title screen is stretched out making it slightly bury. The interface looks like a cheap replica off Mitdake High. The game set up is nearly the same as well. Now let's go more in depth.

Screenshot1
(Click to view the full image)

(Side note: I apologize for the lack of images, I was intending on taking more for the next round, however I was banned.)

Gameplay: 0
As we login we wait at the title screen for the round to start (Just like the original Mitdake High). The game eventually is given a mode by an administrator, whether they made an attempt for an Auto-Host feature is unknown. As we enter into the game we receive a PDA message about what's happening, we are also given a role as a normal student or the killer. The job differs on the role (Hmmm what game is that from, oh yeah Mitadake High).
You basically go around the same map as the one in the first-original Mitadake High. Nothing new. As we walk around and attack other players, the blood proc seems to be awfully coded. You click on a player to attack them when near, though some how I'm able to attack them from four tiles away. You check into objects looking for weapons as you roleplay (Nothing new same old same old). Eventually when all the role player is said and done along with one player left standing or the time runs out the game ends.
Now when one player is left, nothing happens, so the Host had to immediately reboot. In Mitadake High that is a rare bug that happens time to time, however it seems since this a clone rather than a rip they replicated most of the bugs. I was banned before I could test out any of the other modes. Long story short, the gameplay is a downgraded version of the original Mitdake High and not worth playing at all.

Presentation:0
The sprites, graphics, sounds, and general idea for a game is stolen. The game modes, the same as the original Mitadake. (IE.Normal, Death Note,
Nanaya.) The way it's put together is an attempt at making it the same as the original Mitedake.
The same old, murderer in the school, find weapons and roleplay. Not that that's a bad idea, but why copy and do it in such a horrible manor? Doesn't revised mean better? The presentation of this game was a bad attempt at making it look like Mitdake High.


Originality: 0
There is absolutely nothing original about this game. It's basically a bad clone of Mitadake High, the name is rather a cliche. The graphics, mapping, and icons are all the same as Mitadake High's. The only difference I see is the title, horrible coding for rounds starting, a bad interface, and well horrendous gameplay.
The graphics are also the same, didn't even take the the time of day to make new original graphics for the title or the interface for that matter.


Overall:0
My overall thoughts on the game are basically a failed clone of something that could have been a hell of a lot better. The staff took credit for the icons and mapping when clearly all they did was steal the icons from Mitdake High and copy the mapping. The coder can have his credits however that's not something I or many other people would want or be proud of for that matter.
If I had to create an embodiment for this game I'd have to say, "A failure excuse for a clone".
It may not be the most exciting phrase but it sums up the game and it's amorphous presentation.
In other words, I wouldn't recommend this game to anyone. And also, I guess you could call this a rip because for the stolen graphics and icons.

Posted by PerfectGoku on Thursday, September 03, 2009 05:29PM - 39 comments / Members say: yea +10, nay -1
(Edited on Thursday, September 03, 2009 05:48PM)

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