ID:137482
 
I was wondering if it was okay to request a FTP File proc
that will let me FTP files to a FTP server

it would be usefull for:
putting saves on an FTP server so that no matter what server, you can have/save your save file

If not thats okay
Pillsverry wrote:
I was wondering if it was okay to request a FTP File proc
that will let me FTP files to a FTP server

it would be usefull for:
putting saves on an FTP server so that no matter what server, you can have/save your save file

The hubfile system can be used to manage a shared game between multiple people that can be opened from anywhere.

If you want individual players to be saved separately, look into client-side savefiles. We will be adding some amount of "armor" to the savefile to prevent players from tampering.

--Dan
In response to Dan
We will be adding some amount of "armor" to the savefile to prevent players from tampering.

Ooh. I've got a nifty suggestion: an ImportText() and ExportText() encryption system. That is, you need to use the appropriate password to decrypt the savefile or you'll just get jumbo.

That would only apply with an optional argument to new() for savefiles, though.

Eg.

var/savefile/F = new ("yadda.sav", "1040235")

Now, if anyone wants to import or export, they need to use 1040235 for it to be readable.

Naturally, non-encrypted ones:

var/savefile/F = new ("yadda.sav")

would be made as normal.


Or does this reflect your "armour" idea?
In response to Spuzzum
var/savefile/F = new ("yadda.sav", "1040235")

Yeah; it has to be something like this. In the original savefile code, I even went through the trouble to obscure text strings in the file to prevent hacking, but the new ImportText() and ExportText() pretty much made that a total waste of effort!

--Dan