ID:177786
 
I`ve read about the animate movement var, but how do i use it?
it's what us C++ users call a boolean. Which means it's either true or false, just use it like a switch, 0 and it's off, 1 and it's on.

client
animate_movement = 0 //sets it to off
In response to Ter13
Actually its more like a four option toggle.
In response to Exadv1
oh, really? kickin, didn't read that part...
In response to Exadv1
Exadv1 wrote:
Actually its more like a four option toggle.

And plus, all programmers should know what boolean variables are, not just C++.
In response to Ebonshadow
wheeeeee!!!! I feel stupid!!!! would it make you guys any better if I put a big bull's eye sign on my chest? or are you guys done?
In response to Ter13
Ter13 wrote:
wheeeeee!!!! I feel stupid!!!! would it make you guys any better if I put a big bull's eye sign on my chest? or are you guys done?

I, by no means, intended to make you feel stupid. I was just stating the fact that just because the term "boolean" doesn't appear much in byond programming, doesn't mean that other's shouldn't know what it means.
In response to Ebonshadow
true, but then again, 90% of the portals leading to BYOND are on DBZ websites, and 5% are on RPGmaker2000 forums... I make dure of that last one. 70% of BYOND users probably don't know what C++ is.
In response to Ter13
Ter13 wrote:
70% of BYOND users probably don't know what C++ is.

I think that's a bit of an overstatement. C++ is quite widely known, as it was a very popular language, and still is.
In response to Malver
just walk up to a DBZer and ask about C++, you'll get your answer, it's probably closer to 30%, but 1 excptionally ignorant and stupid person can make it seem like more, and there are a LOT of those out there.