Pixel Realms

Joined: Sep 23 2013

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Warriorlover345
Mar 15 2021, 11:00 am
Hello!!!!

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Full post: https:// chronicles-of-eternia.com/forum/ thread-15906-post-88485.html#pid88485 Discord: …
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Crossposting/full thread: https:// chronicles-of-eternia.com/forum/ thread-15222-post-84989.html#pid84989 Discord: …
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Hi all, We're very excited to bring to you an expansion to Eternia that's been in the works for over half a year and is …
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Let me preface this by stating that I have a ton of respect for Lummox and his work, and that as the primary developer …
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See this forum post for more info, which links to the setting changes, patch notes, and how to approach the first few …
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I don't think you're necessarily wrong. BYOND makes distributing a game to the masses very difficult, and while the …
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have you tried the discord?
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You won't be able to release on Steam as f2p until BYOND supports DLCs: http://www.byond.com/forum/ ?post=2281640
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yes, the web-client as it is unfortunately has no future. it's a dead project that was great in theory, but as long as …
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Ter13 wrote: > ... Eternia would get about 70k hits a year, this was in 2015 with ~100 players at peak times. Maybe a …
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It's not withheld if you make an original game, request permission, and then go about proving that.
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That opening animation is put together really well. Looking great!
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Yep, BYOND's FPS has always been pretty terrible and unless some major TLC is given in that area then it's a really bad …
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We're having to handle our chat browser in a certain way which requires users to have a reasonably updated IE, or Edge …
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+1 We're sort of desperate for memory at the moment in our project, and there's no harm in trying this.
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Please. The ability to see the specifics of memory cost is such a fundamental basic in large projects, especially when …
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Unwanted4Murder wrote: > Not to be rude, but maybe Darker Emerald shouldn't have released the game with a monetization …
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Oh, if you do pledge, please send me a pager message to let me know. Alternatively you can send a PM on the Patreon …
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https://www.iconfinder.com/ social-media-icons
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It's not. Performance in the webclient is quite literally dependent on the game's FPS and the resolution size. Even at …
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In case anyone following this is wondering how the port is going, here's an overview: …
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All right--I've cleaned that up and banned Shatan from this key.
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Your Discord invite expired, by the way. You can set it so that it doesn't expire.
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Hi all, it's been a while! If you missed it, check out our development update back in September: …
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EmpirezTeam wrote: > By your logic, regardless of what I do, I'm fucked because the system is rigged against me. Again, …
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Being able to do something like "var url = byond.iconUrl("ball.dmi", "bounce");" rather than "var url = …
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The current images look better than what your mockup replaces them with, if anything. Yours clash with the theme pretty …
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We've been testing the game with a small group of people over the last few weeks, with many bug fixes and improvements …
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Drakemoore wrote: > figuring out ways to make Byond more appealing as a 2D engine with networking capabilities is the …
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So to clarify: Something that allows webclient games to replace BYOND's authorization system with one of our own, or …
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Nadrew wrote: > (allowing developers to pay for [x] amount of loads without the ad playing) This sounds more …
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Would be neat if we could customize the images shown in the splash screen during resource loading, and include music …
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