MUD Spell Affects in Developer Help
|
|
Well, I am trying to add spell affects to Trinity, currently I have used a proc, but the proc is cancelled if the player logs offline, which means they keep the spell indefinitely. I was wondering if there is an easier way to do this sort of thing?
Another problem, I want to make it so you can use a battle verb, then it disallows you to use any other verbs for such and such an amount of time (if you've played a text mud, you might know of such skills, like kick or circle), any idea how I might do this a SIMPLE way? (I don't want to delete all the verbs from the char then add them back, or anything weird like that). Currently I have a special variable thing that works good, but it rather confusing to newbies.
|
That would not make them dissappear, but it would make them unisable if you are in a battle (assuming inbattle is set to 1 when you enter battle)
-me