Ok, so it doesn't REALLY make a globe, but it does make a psuedo globe with some random spherical slices cut out.
I'm exploring making maps wrap-around to themselves (x:500 wraps to x:1) while keeping the visuals seamless (if there are objects around x:1 or so, they should appear at x:500).
I know that this idea has been covered several times in the past, however with the new advances with the BYOND engine (notably pixel offsets and other improved graphical functionality), are there better ways to handle it now?
If you had to do map-wrapping, what would you do?
I will throw a bone of simplicity out there - the objects on the map itself won't have pixel offsets, which should make things less complex.
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