Packaging resource files with an EXE in Developer Help
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Most of the games that I create are multiplayer with one or more single servers that I run. I am looking to create a redistributable so that I can upload my game on other websites, and all the player has to do is download and double-click the EXE.
With the Guest functionality, as well as the new feature where BYOND can be packaged with your game, this is possible.
http://www.byond.com/developer/articles/publish
My one question is: how does packaging resources work? My game has a 12 meg resource file (oh the shame! it's got OGGs) and I would like to package that resource file in with my EXE file so that the player doesn't have to download anything extra.
I am going to try and test this out, but I'm working on a limited connection for the rest of the day.
Should my packaged-up folder structure look like this?
Game.exe -> points to byond://Polatrite.Game##remote##guest
Game.rsc
BYOND/
~Polatrite~
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But not fully sure