I recently submitted a bug report detailing how client.pixel_x/y isn't updating properly when I call it in a running loop each tick. Does anyone have any ideas on how I can work around this bug? It seems some games (like Theodis.RacingGame) have no problems with client pixel offsets.
I am working on a number of technical prototypes for a new UI concept and would like to work around this issue to see if the idea will work for me or not.
~Polatrite~
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