world.maxy appears to add an extra "invisible" set of tiles in Bug Reports
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Not a bug
| BYOND Version: | 459 |
| Operating System: | Windows Vista Business 64-bit |
| Web Browser: | Firefox 3.5.6 |
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| Status: |
Not a bug
This is not a bug. It may be an incorrect use of syntax or a limitation in the software. For further discussion on the matter, please consult the BYOND Developer forums.
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Descriptive Problem Summary:
When programatically setting world.maxy after changing world.icon_size to something other than 32, unusual behavior occurs at the map boundary.
If I set world.maxy to 10 , I can only see 9 tiles on the y-axis - I can still move into the extra tiles, and they're still treated normally, however I have found it impossible to get them to render (playing with world.view).
If world.icon_size is 32, it seems to work properly.
Numbered Steps to Reproduce Problem:
I've attached a private project to demonstrate this. Simply run, click Game -> New Game (Easy). This should generate a 9x9 grid, instead you see only 9x8.
Does the problem occur:
Every time, when world.icon_size is not 32 (tested 8, 16, 24)
Workarounds:
I plan to release this game on New Year's Day as part of a massive publicity gimmick, so I'll work around the bug and let you know how it goes. =P
EDIT- For some reason, despite checking "could this issue affect security" this entry was not hidden when I logged out of the website and viewed the bug lists.
Contact me for the project files (polatrite@gmail.com)
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There may be something about your particular project's settings that's responsible for this, but I'll need the source to confirm. You can always feel free to send me code for bug reports at LummoxJR@aol.com. (If there is a bug, to get it fixed by the new year you'll need to get that code to me by this afternoon.)