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8 |
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35 |
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| Given that the client's preload_rsc var being set to a URL is ignored when connecting to localhost is intended behavior …
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32 |
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106 |
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| would it be possible to have an argument that has Export just send the HTTP request and not wait for a response? would …
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5 |
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40 |
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3 |
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| well I know bitflag usage is simple but i was worried on the difficulty of increasing the limit from 16 bits to 24 or …
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30 |
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9 |
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| I know we've got invisibility but what about a list on the client that causes them to not draw the types given in the …
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7 |
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14 |
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| Kinda fueled by my recent thread in dev help, but addition of difference would allow for a less costly way to apply a …
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1 |
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2 |
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2 |
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16 |
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66 |
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| A.T.H.K wrote: > MrStonedOne wrote: > > So what, adds spawns and action queues to everything, killing performance, …
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| I read brainstorming as brainwashing Anyways, as the OP wants some way to utilize the preload rsc download stream to …
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12 |
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7 |
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| Nadrew wrote: > I think I might have accidentally marked this when I was testing a new user-script for making the mod …
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114 |
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25 |
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| wolololo expose the ability to load shaders!
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16 |
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| i went full stupid and tried to have a log of the last N proc calls and it just completely shits on performance.
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19 |
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| I was mostly talking about something serverside and automated. Though I guess i could probably just make up some sort …
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11 |
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| As far as receiving information using world.export, setup a system that returns something immediately and then the …
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23 |
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1 |
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