ID:101891
 
Keywords: center, poplava, resource
:)

You can think of PopLava as being a company or a software developement studio. PopLava aims to build creative and exciting software. The owner (tsfreaks) is trying to build PopLava into something bigger and better.

_______________________________________

The "Resource Center" is an online store where you can quickly buy and/or sell code, art, and other assets.

The store was built by PopLava using BYOND as the platform. By using BYOND, the store is tightly integrated with BYOND member services and provides users with additional security and familiarity.

PopLava's goal for the store is to increase the productivity of BYOND developers while also giving incentives for people to constantly contribute. I firmly believe that if the store picks up momentum, a ying/yang effect will take over and drive the store to success. PopLava will commit to adding features and improving the whole process while contributors fill up the catalog.

In my book, this is a win/win for all those involved.

ts
So, it's a revived BYONDdimes system included into a community-based resource center similar to BYOND's but more focused upon?
Maximus_Alex2003 wrote:
So, it's a revived BYONDdimes system?

Not intentionally but yes, pretty much.

ts
The only requirement is like $5 ?
Maximus_Alex2003 wrote:
The only requirement is like $5 ?

Actually, you can buy in between .50 and 50$. This gets you silver that you can use for transactions inside the store.

Join and check it out...

byond://76.121.170.119:8802
Hey PopLava is hosting anime themed art in it's catalog and using copyright names in the description, I don't feel this is exactly legal.
Ham Doctor wrote:
Hey PopLava is hosting anime themed art in it's catalog and using copyright names in the description, I don't feel this is exactly legal.


How do you propose we make these determinations? I cannot tell one anime drawing from the next. From my point of view, the work is original because I have never seen it. The asset submitter is accountable for all their own submissions.

I will be appending some legal blurbs which call out the submitter as accountable for any illegal submissions.

I'm open to any suggestions you have in this space.

ts

yeah I do actually. While art that you draw is always going to be yours, you are not allow to sell derivatives of copyrighted works.

Most of the art is really generic, so just to avoid any hubbub, I'd just tell people not to mention any copyrighted stuff.
PopLava wrote:
I will be appending some legal blurbs which call out the submitter as accountable for any illegal submissions.

I'm afraid whacking a 'legal blurb' on something doesn't make you any less accountable for selling copyrighted materials.

Murrawhip wrote:
PopLava wrote:
I will be appending some legal blurbs which call out the submitter as accountable for any illegal submissions.

I'm afraid whacking a 'legal blurb' on something doesn't make you any less accountable for selling copyrighted materials.


Well, I'm obviously no expert and may need to brush up a bit. I know web sites have been dealing with content issues for a long time. Surely someone has figured out how to protect themselves.

ts
PopLava wrote:
Murrawhip wrote:
PopLava wrote:
I will be appending some legal blurbs which call out the submitter as accountable for any illegal submissions.

I'm afraid whacking a 'legal blurb' on something doesn't make you any less accountable for selling copyrighted materials.


Well, I'm obviously no expert and may need to brush up a bit. I know web sites have been dealing with content issues for a long time. Surely someone has figured out how to protect themselves.

ts

When you're selling these materials, it's a whole other ball game.
How about we worry about things that matter.. like why people decide to randomly kill others for no reason? I don't see why peoples panties are riding up over little things. Much less content on a game developing site.
From Mikau's blog:

Tsfreaks wrote:
Forum_account wrote:
So far it seems like all you're offering is a way for developers to have their resources listed in a somewhat exclusive place. This could have been done with a guild.

The project offers quite a bit more. If you try submitting an asset, you might get a better idea.

Or you could explain what happens when someone submits an asset. This is part of the reason a guild would have worked better, it would have been much less confusing.

This relies a lot on having quality resources to showcase. With that in mind you'd have been better off to get something to show people as quickly as possible.

I did. Why do you think I built this in a the last couple of weeks and have it open for beta testing!?!

This is the other reason for using a guild. It would have taken minutes to set up instead of weeks and wouldn't require any testing. It also wouldn't require all the time you've spent trying to explain PopLava. It would have been much less dramatic but you'd have had more time to gather and create the resources that PopLava relies on. Not that I'd pay for any of this, but I'd be more inclined to pay for a library that you spent weeks developing than pay for a library you spent hours developing but is hosted in an application you spent weeks developing.
Forum_account wrote:
From Mikau's blog:

Tsfreaks wrote:
Forum_account wrote:
So far it seems like all you're offering is a way for developers to have their resources listed in a somewhat exclusive place. This could have been done with a guild.

The project offers quite a bit more. If you try submitting an asset, you might get a better idea.

Or you could explain what happens when someone submits an asset. This is part of the reason a guild would have worked better, it would have been much less confusing.

This relies a lot on having quality resources to showcase. With that in mind you'd have been better off to get something to show people as quickly as possible.

I did. Why do you think I built this in a the last couple of weeks and have it open for beta testing!?!

This is the other reason for using a guild. It would have taken minutes to set up instead of weeks and wouldn't require any testing. It also wouldn't require all the time you've spent trying to explain PopLava. It would have been much less dramatic but you'd have had more time to gather and create the resources that PopLava relies on. Not that I'd pay for any of this, but I'd be more inclined to pay for a library that you spent weeks developing than pay for a library you spent hours developing but is hosted in an application you spent weeks developing.

I can't recall, have you had a chance to login to the Resource Center?
PopLava wrote:
I can't recall, have you had a chance to login to the Resource Center?

You understand what PopLava is. When you look at the program you know what it is, what it means, what potential it has, and what it might become. We have absolutely no clue about any of those things. I can only know what I see and what you've explained, and there's not a lot to see and you've done very little explaining.

I looked through the resource center yesterday and didn't see much of anything that a guild couldn't handle. It looked like this but with less resources overall and fewer items shown per page.

The only thing I've seen that isn't possible with a guild is the 10% profit skimming.
Forum_account wrote:
PopLava wrote:
I can't recall, have you had a chance to login to the Resource Center?

You understand what PopLava is. When you look at the program you know what it is, what it means, what potential it has, and what it might become. We have absolutely no clue about any of those things. I can only know what I see and what you've explained, and there's not a lot to see and you've done very little explaining.

I looked through the resource center yesterday and didn't see much of anything that a guild couldn't handle. It looked like this but with less resources overall and fewer items shown per page.

The only thing I've seen that isn't possible with a guild is the 10% profit skimming.

What account did you use?
I used a guest account. Why does it matter?
Forum_account wrote:
I used a guest account. Why does it matter?

Why did you use a guest account?
I used a guest account because the BYOND website makes strange recommendations for games that I might like. By trying out a game it assumes that I might like games that are liked by other people who tried out the same game. As it usually turns out, the game I'm trying is horrible and shouldn't be used for recommendations. To avoid this problem I often use the guest account.

Unless guest accounts are redirected to a different, nonsensical PopLava application I'm not sure why this makes a difference. I logged in and it looked like a small, cramped, hub-like listing of resources with no benefits that a web-based hub has (easy access, bookmarking, etc.).
Forum_account wrote:
I used a guest account because the BYOND website makes strange recommendations for games that I might like. By trying out a game it assumes that I might like games that are liked by other people who tried out the same game. As it usually turns out, the game I'm trying is horrible and shouldn't be used for recommendations. To avoid this problem I often use the guest account.

Unless guest accounts are redirected to a different, nonsensical PopLava application I'm not sure why this makes a difference. I logged in and it looked like a small, cramped, hub-like listing of resources with no benefits that a web-based hub has (easy access, bookmarking, etc.).

great. Thanks.
Page: 1 2