ID:114647
 







- Challenge:


    - Create a multi-player game in 60 days or less.

- Prize Pool:


    - 1st Place
      - $150.00 (US currency) paid via PayPal or memberships [Edit: Teka123 donated 25$]
      - 25000 Resource Center Silver

    - 2nd Place
      - $25.00 (US currency) paid via PayPal or memberships
      - 25000 Resource Center Silver

    - 3rd Place
      - 10000 Resource Center Silver

    - BYOND Member Choice
      - 25000 Resource Center Silver

    - PopLava Choice Award
      - An offer may be extended to one entry where PopLava would offer to act as an investor, contributor, publisher, and promoter. The details of this offer will be provided to the winner of the award. The primary objective would be to organize a significant effort (devs, artists, and other resources) to help drive the game to a polished and published state. If an offer is made and accepted, it will be announced.

    - How Donations Work:
      - Donations will be split evenly among 1st, 2nd, 3rd, and BYOND Member Choice awards. Please send donations to support@poplava.com (PayPal) and specify Donation in the description. Every little bit adds up and helps motivate our devs. If a Poplava Choice Award is offered and the game is published, your name will show up in the game credits as sponsors and I will make every effort to include you in any additional rewards.

- Rules:


    - Must be a multi-player game.
    - Has not been released as a finished game.
    - If it was released as a demo, example, or even in a previous competition, it's still eligible. If you have any doubts, ask.
    - Has not placed (1st 2nd or 3rd) in another competition.
    - Use whatever libraries you want
    - Entries MUST BE PROVIDED as .zip/.dmb files before midnight on the deadline date. A link to your share, dropbox, and etc will suffice. I'll host all projects for the BYOND member choice awards.
    - 100% original or legally usable assets (code, sounds, art, images, etc). Submissions with ripped off works are ignored.

- Rules Disclaimer:


    - If there is a gap in the rules that you are not sure about, please ask and I will clarify. I reserve the right to modify or add new rules to the competition to preserve the spirit of the competition (more specifically to avoid cheating!). Don't make the mistake of submitting an entry with a questionable loop-hole in the rules just to have it rejected.

- Other Stuff:


    - Team captains decide how money is distributed.
    - I'm not responsible for ensuring your ability to receive the prizes. If your country doesn't receive Paypal, that is your problem to solve.
    - The official judge is tsfreaks.
    - Source code submissions aren't necessary.
    - Resource Center Silver awards are non-transferable. (i.e. no withdrawing)

- Judging Categories:


    - Fun (1-10)
    - Interface (1-10)
    - Overall Creativity  (1-10)
    - Theme (1-10)
    - Challenges (1-10)
    - Control (1-10)
    - Level Design (1-10)
    - Potential (1-10)
    - Wow (1-10)
    - Hexagons used in core game play (+5)
    - Designed for the Flash Client (+10)

    - Note:  There will be no official scoring on Audio, Glitz, or Polish in order to promote more effort in other categories. Make no mistake, those things can certainly influence a judge even though they are not scored.

- Design Considerations:


    - The entire point of the competition WAS to design for the Flash Client. The Flash-Client requirement was dropped in favor of getting bonus points for supporting the Flash-Client. However, if you have a great multi-player game idea that won't work well with the Flash-Client, no reason you shouldn't be able to participate.

    - If you do design for the Flash-Client, The verb and output panel are accepted because we don't fully understand the flash client yet. Verbs can also be easily converted into UI components later on if needed.

    - BYOND can provide multi-player experiences where most Flash games do not. Take for example, the Flash based game Hex Empire. This is a perfect example of where BYOND can do better by providing a multi-player experience. Aside from great looks,Hex Empire is just a casual based clone of Risk style games. Another key aspect of this style of game is the user interface. It's primarily contained within the map.

    - Another important thing to keep in mind is that we don't fully understand how players will log into our flash based clients yet. My recommendation is to try and make your log-in logic as decoupled as possible from your core game and interface so it can be swapped out for another system if needed.

    - Performance is a critical factor. The more static and event driven your design, the more users you can support per server/game. 

- Timelines:


    - June 6th:
      - Official Start Date

    - August 14th:
      - Deadline is at midnight based on the Resource Center server time. You can see the clock in the bottom right corner of the Resource Center.
      - No extensions and no exceptions.

    - August 28th
       - Peoples choice awards complete
       - Judging complete
       - Results published
       - Prizes distributed throughout the following week.


- Change Summary:

    - Removed the hexagon and Flash-Client requirements but added them as optional bonus points.
    - Extended the competition a couple weeks which gives new competitors a full 60 days. Hexagon projects simply got a two week head start.
    - Added an additional $50.00 to the pot as promised.
    - Only entries which have not placed (1st 2nd or 3rd) in another competition are eligible.
    - Read first two paragraphs of Design Considerations for Flash Client info.



Connect: Resource Center
More: Info

i get bonus point for hexagon...
sweet
If your interested, you can check out my little hexagon effort here. Just demonstrates one style of movement on a hexagon based map.

HexGame
Now I'm entering.
Im so joining! but doing hexagon's!
I'm in :D
YES FINALLY, Gonna rock your socks!
Hexagon and flash support, bonus points! I should laughing evilly right now.
Magicbeast20 wrote:
So would this project be acceptable?

http://www.byond.com/members/ Magicbeast20?command=view_post&post=114666

Provided none of the rules are broken, yes. :P If you have a more explicit concern, I'd be happy to address it.
I'll try this out with Rocket Down.
It'll be a great motivator! Although I'm not sure about how much I'll be trying to put in to the Flash Client integration.
Oasiscircle wrote:
I'll try this out with Rocket Down.
It'll be a great motivator! Although I'm not sure about how much I'll be trying to put in to the Flash Client integration.

Right on. Designing for the Flash Client is just a small bonus and isn't necessary.
@Tsfreaks: One of the main reasons I'm not trying to integrate the client is that I'd probably be more work-arounds that'll just slow development down.
I'd rather try to finish this game in time for the deadline! ;)
Oasiscircle wrote:
@Tsfreaks: One of the main reasons I'm not trying to integrate the client is that I'd probably be more work-arounds that'll just slow development down.
I'd rather try to finish this game in time for the deadline! ;)

Well, technically speaking, to design for the Flash Client is less work because you essentially develop the game without using the 4.0 interface controls. It speeds up game development because less time is spent messing around with the UI. It's not as appealing but verbs can be easily converted into UI components when the time comes.
@Tsfreaks: But you can still you client.screen, correct? If so that might make it faster.
Are there any other important limitations to features I might be using?
Oasiscircle wrote:
@Tsfreaks: But you can still you client.screen, correct? If so that might make it faster.
Are there any other important limitations to features I might be using?

Most of the limitations that I am aware of are 4.0 Interface based. Most internal core/engine stuff should be fine. We've only been given some preliminary best-guesses from Tom on what they hope to support for the initial release. I can almost quote him on saying "we are hoping for 3.5 feature parity" but that's off of memory so don't quote ME on it.

Would it be alright for me to use art assets and sounds from Decadence while creating something else? I'm talking about importing the art into a fresh code base.
SuperAntx wrote:
Would it be alright for me to use art assets and sounds from Decadence while creating something else? I'm talking about importing the art into a fresh code base.

Absolutely, provided the game play is vastly different so there is no question as to whether it was a "remake" or not. If in doubt, lets discuss.

Sorry but I am a little confused. Where do we send the zip/dmb file?
Green Lime wrote:
Sorry but I am a little confused. Where do we send the zip/dmb file?

Please host it somewhere where I can download it.
Page: 1 2