ID:1769611
 
Code:
"<CENTER><FONT style='font-size: 10pt; font-family:\"sans-serif\";color:black'><B>[sText]</B></FONT></CENTER>"


Problem description:
As you can see in the picture, the number 8 is being rendered in three different ways on those smaller place holder units. One looks like a "B", one looks like a "0", and one looks like an actual "8". Any advice on how to get good looking maptext?

Adjusting the viewport (map size) causes each one of the characters to change in some ugly way.


You're gonna have to make the text bigger or limit how the map can be stretched. There aren't enough pixels to show it clearly and your graphics card is handling the scaling badly.
Prepared to accept it as-is but it doesn't make a lot of sense. There are plenty of pixels and the one 8 at right proves it.

The 0 at top is just bizarre to me. That almost seems like a rendering bug.

Wondering if there isn't an opportunity to second pass the text rendering so it does't get impacted by whatever handles the stretching.

Have you tried checking the stretching of the map or size?

winset(src, "Game.map", "zoom=1")
or
winset(src, "Game.map", "icon-size=32")


It was suggested to me by Kaio a while back I think. Solved my maptext issues.
Well, I played around with those a little and they didn't really change anything but it did kick off an effort to add zoom/in out to the game so thanks for that. :)

In way, zooming allows the player to fix their own issues which is good enough.
Glad I could be of help, even if it didn't fix the immediate problem.