ID:976609
 
Keywords: flash, resolution, size
(See the best response by A.T.H.K.)
I'm hoping I can set my interface/map size to 950x550 and then work out my UI from there. Is there another way and/or another size that I should develop against?



Best response
What the? It's not even released yet .... An probably won't be for a long time now.

Also with any flash item if you embed it in a website you can set the width and height I'm unsure if this will be the case with BYONDs flash client as its not released yet...

Alternatively you could have the player download the swf file the they should be able to resize that to full screen resolution but that depends on how BYOND will handle the flash settings I guess..

As I said its not released so not that many will know the answer...
Not sure why your reply got two votes for this being an answer when all 101 words can be summarized as "I don't know". I'm fine with you chiming in on your thoughts but the two votes suggests my question has been answered in some way when in fact it hasn't.

Given all the posts about Nestalgia being the flagship for the flash effort, someone should know what the limitations are if any? Most flash games run in a standard size viewport for performance reasons. I'm not overly concerned about rendering performance since my game is turn based but I'm concerned about how my UI will look if scrunched into a smaller sized window. I do not want to redo all my in game dialogs because they are a frelling pain in the wahoo.
Well I can't stop people from voting can I?

An yes I did say I don't know only a few people will this shoul be moved to BYOND Discussion as the flash client isn't availble so you can't develop for it.

In the end you'll most likely have to just wait for it to be released as you can develop for it now.
Im going to say this at the risk of being entirely wrong: If you want to use early public releases of the flash client I would recommend avoiding using any interface objects outside of the map, do everything on the client screen and keep things in that object. Again, I could be wrong, but I feel it is the safest approach as I imagine the interface would be one of the challenges to port.
In response to DvK87
DvK87 wrote:
Im going to say this at the risk of being entirely wrong: If you want to use early public releases of the flash client I would recommend avoiding using any interface objects outside of the map, do everything on the client screen and keep things in that object. Again, I could be wrong, but I feel it is the safest approach as I imagine the interface would be one of the challenges to port.

That seems to be the consensus, that the map and MAYBE the output stuff will actually work. Other than that, not much else has been confirmed interface-wise.
From the video they released a little while back, it looks like they'll have a map, input, and output. I wouldn't make any assumptions about positioning or sizing of the input/output. I think it's a fair assumption that you can set the size of the window, or that at least that it will display your view/icon_size at full size. However, keep in mind that it'll probably have to fit on the BYOND website initially, which is only 960px wide (and they may want some padding on the sides... so 950px is cutting it close!)

I would recommend also researching any other portals you may want to release your game on, to find out what their max dimensions are.
I may be either wrong.

But i suppose they would distribute a flash file (with dmb, rsc, etc).
And then add it like any flash stuff.

But i may be wrong.