<?xml version="1.0" encoding="ISO-8859-1"?>
<rss version="2.0">
    <channel>
        <title>It was me! I was the turkey all along!</title>
        <link>http://www.byond.com/members/Popisfizzy</link>
        <description>A nice place on the web</description>
        <lastBuildDate>Wed, 09 Jul 2008 01:34:10 GMT</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Hilarious Abbott and Costello Routine</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=44933</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=44933</guid>
            <pubDate>Sat, 05 Jul 2008 04:40:42 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Popisfizzy?command=view_comments&amp;post=44933#comments</comments>
            
            <description>&lt;center&gt;&lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/sShMA85pv8M&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/sShMA85pv8M&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;</description>
        </item>
                <item>
            <title>One question: Would you?</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=44511</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=44511</guid>
            <pubDate>Mon, 23 Jun 2008 22:46:13 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Popisfizzy?command=view_comments&amp;post=44511#comments</comments>
            
            <description>&lt;a href=&quot;http://tvtropes.org/pmwiki/pub/images/1.gif&quot;&gt;http://tvtropes.org/pmwiki/pub/images/1.gif&lt;/a&gt;</description>
        </item>
                <item>
            <title>pif_MapIcons 1.00 Released</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=44331</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=44331</guid>
            <pubDate>Thu, 19 Jun 2008 15:29:41 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Popisfizzy?command=view_comments&amp;post=44331#comments</comments>
            
            <description>[Copied from the &lt;a href=http://www.byond.com/developer/forum/?id=645778&gt;forum post&lt;/a&gt;]&lt;br/&gt;
&lt;br/&gt;
&lt;a href=http://www.byond.com/developer/Popisfizzy/pif_MapIcons&gt;pif_MapIcons 1.00&lt;/a&gt; is now on the hub. It is, as far as I know, bug free, and able to be used in projects.&lt;br/&gt;
&lt;br/&gt;
[The following paragraph is copied from the hub page]&lt;br/&gt;
&lt;br/&gt;
pif_MapIcons is used to convert a map into a DMI file with a series of icons. This can be used to produce an accurate overworld map or other similiar things. The library comes with the ability to apply filters (sepia, grayscale, inverted, etc.), block color channels (red, blue, and/or green), set blending, ratios, etc. All that is required is that turfs have their &lt;tt&gt;r_component&lt;/tt&gt;, &lt;tt&gt;g_component&lt;/tt&gt;, or &lt;tt&gt;b_component&lt;/tt&gt; variables set.&lt;br/&gt;
&lt;br/&gt;
If you find any bugs, or have any suggestions or comments, reply here, or &lt;a href=http://www.byond.com/members/Popisfizzy/forum?forum=24&gt;on the forum&lt;/a&gt;.&lt;br/&gt;
&lt;br/&gt;
If you wish to see some examples, check &lt;a href=http://www.byond.com/developer/forum/?id=645778&gt;forum post&lt;/a&gt;.</description>
        </item>
                <item>
            <title>To whatever moderator deleted my post on Community and gave me a warning...</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=44306</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=44306</guid>
            <pubDate>Wed, 18 Jun 2008 20:10:29 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Popisfizzy?command=view_comments&amp;post=44306#comments</comments>
            
            <description>In particular, this warning:&lt;br/&gt;
&lt;br/&gt;
&quot;As fun as spouting negative statements about users such as Eternal Desire may be, and regardless of how true the statements may be, flaming and flamebait are not proper forum etiquette. Please behave.&quot;&lt;br/&gt;
&lt;br/&gt;
My post in regards to &quot;ED&quot; was Encylopedia Dramatica, not Eternal Desire. Before you go all gung-ho and delete a post, please figure out the context of the statments, thanks.</description>
        </item>
                <item>
            <title>Best bad game title ever: Bleach Lust of Obscure Destruction</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=44187</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=44187</guid>
            <pubDate>Mon, 16 Jun 2008 13:27:45 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Popisfizzy?command=view_comments&amp;post=44187#comments</comments>
            
            <description>&lt;a href=http://www.byond.com/games/SadoSoldier/BleachLustofObscureDestruction&gt;Bleach Lust of Obscure Destruction&lt;/a&gt;. I'm sure the game is just as bad as any other, but, hey, at least is has an amazingly awful name to differentiate it.</description>
        </item>
                <item>
            <title>C&amp;H &gt; CAD</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=44035</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=44035</guid>
            <pubDate>Thu, 12 Jun 2008 12:37:13 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Popisfizzy?command=view_comments&amp;post=44035#comments</comments>
            
            <description>&lt;img src=http://www.explosm.net/db/files/Comics/Dave/tim-actually-said-this.png&gt;</description>
        </item>
                <item>
            <title>Haha, I love it</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=43885</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=43885</guid>
            <pubDate>Sun, 08 Jun 2008 01:54:43 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Popisfizzy?command=view_comments&amp;post=43885#comments</comments>
            
            <description>On this rip, &lt;a href=http://www.byond.com/games/Inflicted/DBZInflictedSoulz&gt;DBZ Inflicted Soulz&lt;/a&gt; (note how the &quot;z&quot; gives it more flare and uniqueness), they have the following notice:&lt;br/&gt;
&lt;br/&gt;
&lt;tt&gt;&lt;center&gt;WARNING: Yes this game contains open/released source code, I'm sorry if you used the code don't hate me for using it as a structure to reform, as your source code was stolen / released just as well before you recoded it. 90% OF DBZ games on byond are stolen / released source code, and the original code started off with Zeta I believe. I've been on byond for 6 years, so if you doubt my ability to create a game that is your own ignorance, and you will be banned if you make any slander or comments towards explicit and or rude comments towards the game.&lt;/center&gt;&lt;/tt&gt;&lt;br/&gt;
&lt;br/&gt;
I love it. He comes right out and says that it's a total rip, but then says you can't mention it and that you're &quot;ignorant&quot; if you say he can't make a game.</description>
        </item>
                <item>
            <title>Nancy Grace Gets [Expletive] Owned</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=43774</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=43774</guid>
            <pubDate>Wed, 04 Jun 2008 21:47:19 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Popisfizzy?command=view_comments&amp;post=43774#comments</comments>
            
            <description>&lt;center&gt;&lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/jWPY7b35vF4&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/jWPY7b35vF4&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;</description>
        </item>
                <item>
            <title>pif_EncryptedSave 2.00</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=43706</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=43706</guid>
            <pubDate>Mon, 02 Jun 2008 19:14:03 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Popisfizzy?command=view_comments&amp;post=43706#comments</comments>
            
            <description>[Copied from &lt;a href=http://www.byond.com/developer/forum/?id=642099&gt;the developer forum post&lt;/a&gt;]&lt;br/&gt;
&lt;br/&gt;
&lt;a href=http://www.byond.com/developer/Popisfizzy/pif_EncryptedSave&gt;pif_EncryptedSave 2.00&lt;/a&gt; is now up on the hub.&lt;br/&gt;
&lt;br/&gt;
This library is setup to allow game makers to easily encrypt and decrypt savefiles to keep mischevious players from modifying their savefiles while they're stored on their computers. This way, space can be saved on a server and users can take their savefile from server-to-server. This time around, the programmer can choose their method of encryption, which, thanks to BYOND's new &lt;tt&gt;call()()&lt;/tt&gt; functionality, can also be inside a .dll file.&lt;br/&gt;
&lt;br/&gt;
If you find any bugs, or just want to make a comment or suggestion, as always reply here or make a post on &lt;a href=http://www.byond.com/members/Popisfizzy/forum?admin=1&amp;forum=23&gt;the forum&lt;/a&gt;.</description>
        </item>
                <item>
            <title>pif_DataStructures 1.00 Released</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=43644</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=43644</guid>
            <pubDate>Sun, 01 Jun 2008 12:11:47 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Popisfizzy?command=view_comments&amp;post=43644#comments</comments>
            
            <description>[Copied from &lt;a href=http://www.byond.com/developer/forum/?id=641819&gt;the developer forums&lt;/a&gt;]&lt;br/&gt;
&lt;br/&gt;
&lt;a href=http://www.byond.com/developer/Popisfizzy/pif_DataStructures&gt;pif_DataStructures&lt;/a&gt; is an implementation of four linear data structures: deques, queues, stacks, and linked lists. I have not included implementations of arrays as they aren't truly achievable in DM, and the closest analog would be the /list type. All four types are able to be bound so that the structure can not exceed a certain amount of nodes. The deque structure has been setup to allow input/output restriction (the programmer can set it up so that nodes can be restricted from popping and pushing on one or both sides). The linked list structure has also been set up so that the linking method can be singly-, doubly-, linearly-, or circularly-linked (stuff like being both doubly- and circularly-linked are allowed).&lt;br/&gt;
&lt;br/&gt;
If you find any bugs or wish to leave any suggestions or comments, reply here or on &lt;a href=http://www.byond.com/members/Popisfizzy/forum?admin=1&amp;forum=22&gt;the forum&lt;/a&gt;.</description>
        </item>
            
    </channel>
</rss>

