Zen

by Yut Put
Survive with your pals, build a house, and get eaten by werebunnies.
ID:1204971
 
Applies to:Zen gameplay
Status: Open

Issue hasn't been assigned a status value.
Killing light: Combine a light sources with a lava.
NOTE: Kills monsters that entered it's light, light sources(Campfire, Tiki torch, Torch, Magic furnace & maybe Gold)

CHEST BLOCKS-

Wood chest: Combine a door with wood block.
NOTE: 20 HP, bump into it to view contents, when destroyed all items inside are destroyed.

Stone chest: Combine a door with stone block.
NOTE: 30 HP, bump into it to view contents, when destroyed all items inside are destroyed.

Metal chest: Combine a door with metal block.
NOTE: 40 HP, bump into it to view contents, when destroyed all items inside are destroyed.

Gold chest: Combine a door with gold block.
NOTE: 50 HP, bump into it to view contents, when destroyed all items inside are destroyed.
These are all decent ideas, however how will the player "view" the items? Also, what exactly do you expect the killing light to be?

Yut Put wrote:
how will the player "view" the items?

Same way you do player's contents

what exactly do you expect the killing light to be?

Killing_light
New(obj/LS)//light source
src.icon_state = "[LS.icon_state]Kl"//same icon_state as light source with added pixes
light = new(src, LS.radius, LS.intensity)//same radius & intensity as light source
Killing()
Killing()
for(var/mob/Monsters/M in view(light.radius))
M.HP == 0
M.Death_Check()
// or how never you do your killing
want the source?
thanks