Health-Timer in Design Philosophy
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I'm creating an extremely addictive game. This game will be dangerously addictive and people will not want to stop playing once they start.
I'm considering creating a health-timer. As soon as you login, your timer starts counting down to 30 minutes. After your thirty minutes are up, you are automatically banned by the system for "break time" which lasts for 15 minutes. After 15 minutes you are allowed back into the game. This is to help people not be addicted and maintain healthy lifestyles as well as experience great games.
Discuss.
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