I don't understand it. Why are there so many games claiming to have roleplay value when all the roleplay is doing is keeping people from killing each other the minute they see themselves? A prime example of this is SS13. Sure, it has lots of opportunities to roleplay, but all anyone does is secretly compile their own bomb rig, or start that dead body collection they've wanted since they were little. In Cow RP, this isn't quite as bad. However, most of your time is spent either planting, hunting, or running back and forth, which leaves little time to roleplay.
But let me get back to the core of this problem: the community. We have about... oh, 30, 50 maybe, small children who love to roleplay. That would be fine, of course, if they knew how to do it. But they don't. Most of their time is spent clicking a bunch of stuff over and over and over, be it a person, to attack them, an object, to destroy it, or a miscellaneous verb. They don't care if someone dies. They do nothing if they see a dead body laying in a corridor, or even out in the open, decomposing and being slowly devoured by carrion. Now, see, this is the thing that bugs me: if you're walking down the street, and you see a dead body, you don't just say 'Huh.' and keep walking: you scream! You lose your breath! You call the authorities! You do NOT pass it off as a common occurrence! Okay, sure, so you've seen a couple dozen bodies, and you stop caring. But that doesn't mean you stop caring when you kill someone. Ask a soldier what it feels like to kill someone, and they won't tell you that it feels exhilarating. They will tell you something along the lines of it feeling like their soul had been torn in two, or that they nearly lost their breakfast.
"omg but Pseu it's just a game lol!" Sure it is. But you see, when you play a role (roleplay), you are pretending to be someone else entirely. A living, breathing organism that has emotions. Not a two-dimensional representation of a person. That means that you wouldn't just watch someone die and keep walking like you had seen nothing. Or that you would be able to walk as strong as a full-grown ox if you hadn't eaten for days, or you are nearing death.
Another thing that annoys me is the general immaturity of the roleplay community. If they don't like something, they stab it. If someone has food and they don't, they stab them, and loot them. If there is a toolbox in the hall, and the captain doesn't have his armor on, sure enough, it only takes 5 seconds for the him to have died. What's more, they do not have a sense of chain of command. Two devoted, honest guardians of a king would attack him if he chose to punish the only woman in the game for killing five people. Hell, they would kill him just for his overpowered weapon. In reality, you would not kill someone just because they have more than you do. You kill if it is a time of famine or harsh, unforgiving war, and your family is starving. You don't kill the king because he's making a bad decision in your eyes. Of course, you wouldn't think that, because you've never suffered a true monarchy in your life time, and probably never will. But you could at least put the tiniest of efforts in to thinking from your character's perspective, not your own.
In short, I don't know how you can call what you do roleplay. You don't play a role, you just kill for the worthless virtual stuff on the guy.
And you wonder why you don't have a girlfriend.