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        <title>Psmaun's site</title>
        <link>http://www.byond.com/members/Psmaun</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 19:22:13 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Macro Problem</title>
            <link>http://www.byond.com/members/Psmaun?command=view_post&amp;post=158451</link>
            <guid>http://www.byond.com/members/Psmaun?command=view_post&amp;post=158451</guid>
            <pubDate>Fri, 21 Aug 2009 18:51:05 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Psmaun?command=view_comments&amp;post=158451#comments</comments>
            
            <description>I am trying to make something such that it calls a specific proc when you press certain keys. My question is, is there a way to find which key is being pressed by the user?</description>
        </item>
                <item>
            <title>My first library</title>
            <link>http://www.byond.com/members/Psmaun?command=view_post&amp;post=73593</link>
            <guid>http://www.byond.com/members/Psmaun?command=view_post&amp;post=73593</guid>
            <pubDate>Sun, 21 Jun 2009 15:16:28 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Psmaun?command=view_comments&amp;post=73593#comments</comments>
            
            <description>I've created a library for a heads up display system.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/developer/Psmaun/HeadsUpDisplay&quot;&gt;http://www.byond.com/developer/Psmaun/HeadsUpDisplay&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
My first library...</description>
        </item>
                <item>
            <title>Thankyou Little Diamond</title>
            <link>http://www.byond.com/members/Psmaun?command=view_post&amp;post=73227</link>
            <guid>http://www.byond.com/members/Psmaun?command=view_post&amp;post=73227</guid>
            <pubDate>Fri, 19 Jun 2009 13:53:07 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Psmaun?command=view_comments&amp;post=73227#comments</comments>
            
            <description>Lil Diamond is the guy who bought me this second membership, thanks lil-diamond. :)</description>
        </item>
                <item>
            <title>Pixel offsets not working properly</title>
            <link>http://www.byond.com/members/Psmaun?command=view_post&amp;post=141552</link>
            <guid>http://www.byond.com/members/Psmaun?command=view_post&amp;post=141552</guid>
            <pubDate>Tue, 27 Jan 2009 16:11:38 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Psmaun?command=view_comments&amp;post=141552#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Tech(mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(7))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Tech&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/O = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_main&lt;br&gt;            src.overlays += O&lt;br&gt;            sleep(10)&lt;br&gt;            src.overlays -= O&lt;br&gt;            missile(O, usr, M)&lt;br&gt;                        &lt;br&gt;obj&lt;br&gt;    tech&lt;br&gt;        tech_main&lt;br&gt;            density = 0&lt;br&gt;            layer = 999&lt;br&gt;            pixel_y = 64&lt;br&gt;            New()&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_1&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_2&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_3&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_4&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_5&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_6&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_7&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_8&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_9&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_10&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_11&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_12&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_13&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_14&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_15&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_16&lt;br&gt;        tech_1&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'Techs.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;1&amp;quot;&lt;/span&gt;&lt;br&gt;            density = 0&lt;br&gt;            layer = 999&lt;br&gt;            pixel_x = -48&lt;br&gt;            pixel_y = 48&lt;br&gt;        tech_2&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'Techs.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;2&amp;quot;&lt;/span&gt;&lt;br&gt;            density = 0&lt;br&gt;            layer = 999&lt;br&gt;            pixel_x = -16&lt;br&gt;            pixel_y = 48&lt;br&gt;        tech_3&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'Techs.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;3&amp;quot;&lt;/span&gt;&lt;br&gt;            density = 0&lt;br&gt;            layer = 999&lt;br&gt;            pixel_x = 16&lt;br&gt;            pixel_y = 48&lt;br&gt;        tech_4&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'Techs.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;4&amp;quot;&lt;/span&gt;&lt;br&gt;            density = 0&lt;br&gt;            layer = 999&lt;br&gt;            pixel_x = 48&lt;br&gt;            pixel_y = 48&lt;br&gt;        tech_5&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'Techs.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;5&amp;quot;&lt;/span&gt;&lt;br&gt;            density = 0&lt;br&gt;            layer = 999&lt;br&gt;            pixel_x = -48&lt;br&gt;            pixel_y = 16&lt;br&gt;        tech_6&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'Techs.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;6&amp;quot;&lt;/span&gt;&lt;br&gt;            density = 0&lt;br&gt;            layer = 999&lt;br&gt;            pixel_x = -16&lt;br&gt;            pixel_y = 16&lt;br&gt;        tech_7&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'Techs.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;7&amp;quot;&lt;/span&gt;&lt;br&gt;            density = 0&lt;br&gt;            layer = 999&lt;br&gt;            pixel_x = 16&lt;br&gt;            pixel_y = 16&lt;br&gt;        tech_8&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'Techs.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;8&amp;quot;&lt;/span&gt;&lt;br&gt;            density = 0&lt;br&gt;            layer = 999&lt;br&gt;            pixel_x = 48&lt;br&gt;            pixel_y = 16&lt;br&gt;        tech_9&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'Techs.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;9&amp;quot;&lt;/span&gt;&lt;br&gt;            density = 0&lt;br&gt;            layer = 999&lt;br&gt;            pixel_x = -48&lt;br&gt;            pixel_y = -16&lt;br&gt;        tech_10&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'Techs.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;10&amp;quot;&lt;/span&gt;&lt;br&gt;            density = 0&lt;br&gt;            layer = 999&lt;br&gt;            pixel_x = -16&lt;br&gt;            pixel_y = -16&lt;br&gt;        tech_11&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'Techs.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;11&amp;quot;&lt;/span&gt;&lt;br&gt;            density = 0&lt;br&gt;            layer = 999&lt;br&gt;            pixel_x = 16&lt;br&gt;            pixel_y = -16&lt;br&gt;        tech_12&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'Techs.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;12&amp;quot;&lt;/span&gt;&lt;br&gt;            density = 0&lt;br&gt;            layer = 999&lt;br&gt;            pixel_x = 48&lt;br&gt;            pixel_y = -16&lt;br&gt;        tech_13&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'Techs.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;13&amp;quot;&lt;/span&gt;&lt;br&gt;            density = 0&lt;br&gt;            layer = 999&lt;br&gt;            pixel_x = -48&lt;br&gt;            pixel_y = -48&lt;br&gt;        tech_14&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'Techs.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;14&amp;quot;&lt;/span&gt;&lt;br&gt;            density = 0&lt;br&gt;            layer = 999&lt;br&gt;            pixel_x = -16&lt;br&gt;            pixel_y = -48&lt;br&gt;        tech_15&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'Techs.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;15&amp;quot;&lt;/span&gt;&lt;br&gt;            density = 0&lt;br&gt;            layer = 999&lt;br&gt;            pixel_x = 16&lt;br&gt;            pixel_y = -48&lt;br&gt;        tech_16&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'Techs.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;16&amp;quot;&lt;/span&gt;&lt;br&gt;            density = 0&lt;br&gt;            layer = 999&lt;br&gt;            pixel_x = 48&lt;br&gt;            pixel_y = -48
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
I am trying to make an attack which, in essence, is a 128x128 ball.&lt;br&gt;
The problem is that the pixel offsets that i've given to each object dont work properly, that is, the ball doesnt form as it should. Also, while shooting the ball at an opponent the ball doesnt form, instead all the objects overlap on each other inside a 32x32 tile.&lt;br&gt;
&lt;br&gt;
I got a similar problem while trying the same using locate(x,y,z). Code below:&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj&lt;br&gt;    tech&lt;br&gt;        tech_main&lt;br&gt;            density = 0&lt;br&gt;            layer = 999&lt;br&gt;            pixel_y = 64&lt;br&gt;            New()&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_1(locate(src.x-2, src.y+2, src.z))&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_2(locate(src.x-1, src.y+2, src.z))&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_3(locate(src.x, src.y+2, src.z))&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_4(locate(src.x+1, src.y+2, src.z))&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_5(locate(src.x-2, src.y+1, src.z))&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_6(locate(src.x-1, src.y+1, src.z))&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_7(locate(src.x, src.y+1, src.z))&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_8(locate(src.x+1, src.y+1, src.z))&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_9(locate(src.x-2, src.y, src.z))&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_10(locate(src.x-1, src.y, src.z))&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_11(locate(src.x, src.y, src.z))&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_12(locate(src.x+1, src.y, src.z))&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_13(locate(src.x-2, src.y-1, src.z))&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_14(locate(src.x-1, src.y-1, src.z))&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_15(locate(src.x, src.y-1, src.z))&lt;br&gt;                src.overlays += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/tech/tech_16(locate(src.x+1, src.y-1, src.z))
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Help would be appritiated.&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Logout problem</title>
            <link>http://www.byond.com/members/Psmaun?command=view_post&amp;post=142116</link>
            <guid>http://www.byond.com/members/Psmaun?command=view_post&amp;post=142116</guid>
            <pubDate>Tue, 19 Aug 2008 20:16:46 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Psmaun?command=view_comments&amp;post=142116#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt; Logout()&lt;br&gt;  &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; src
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
When someone logs out of the game im workin on, his char remains on the map. This is really bugging me. The code is simple.&lt;br&gt;
If, on the other hand i use a proc to boot someone, they del properly. I am not sure whats causing this problem.&lt;br&gt;
Perhaps im not using the Logout() proc properly, i read it in the help files but it wasnt explained in detail.</description>
        </item>
                <item>
            <title>Looking for a mob from a distance</title>
            <link>http://www.byond.com/members/Psmaun?command=view_post&amp;post=142143</link>
            <guid>http://www.byond.com/members/Psmaun?command=view_post&amp;post=142143</guid>
            <pubDate>Wed, 13 Aug 2008 06:04:23 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Psmaun?command=view_comments&amp;post=142143#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        look(mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(50,usr))&lt;br&gt;            usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot; found: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
I am making a verb to search for mobs from a distance (say, 50 tiles). I've tried oview/orange for this but both dont work (they can detect upto 7-8 tiles). Help would be appreciated.&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Is it possible to use vars with random values in screen_loc</title>
            <link>http://www.byond.com/members/Psmaun?command=view_post&amp;post=142178</link>
            <guid>http://www.byond.com/members/Psmaun?command=view_post&amp;post=142178</guid>
            <pubDate>Fri, 01 Aug 2008 21:52:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Psmaun?command=view_comments&amp;post=142178#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    obj&lt;br&gt;        button  &lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'button.dmi'&lt;/span&gt;&lt;br&gt;            layer = 10&lt;br&gt;&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        add_button()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/xvalue = rand(1,15)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/yvalue = rand(1,15)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/B = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/mob/obj/button&lt;br&gt;            B.screen_loc = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;xvalue,yvalue&amp;quot;&lt;/span&gt;&lt;br&gt;            usr.client.screen += B&lt;br&gt;        &lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        use_button()&lt;br&gt;            usr.add_button()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
I am trying to add a button on users screen at any random location. When i compile the code shown above it gives me a warning for the vars xvalue and yvalue not being used. And i get a runtime error when i use the verb ingame.&lt;br&gt;
&lt;br&gt;
I just want to place the button on players screen at a random location(that is, a differnt location everytime he uses the verb). The button has to be on his screen and not on the map.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Thanks KingGoken</title>
            <link>http://www.byond.com/members/Psmaun?command=view_post&amp;post=40026</link>
            <guid>http://www.byond.com/members/Psmaun?command=view_post&amp;post=40026</guid>
            <pubDate>Fri, 07 Mar 2008 19:22:31 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Psmaun?command=view_comments&amp;post=40026#comments</comments>
            
            <description>This one goes out to Goken, who brought me this membership.</description>
        </item>
            
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