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    <channel>
        <title>Qubic's site</title>
        <link>http://www.byond.com/members/Qubic</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 15:36:07 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Turf loc is causing issues</title>
            <link>http://www.byond.com/members/Qubic?command=view_post&amp;post=139450</link>
            <guid>http://www.byond.com/members/Qubic?command=view_post&amp;post=139450</guid>
            <pubDate>Sun, 02 Jan 2011 13:11:15 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Qubic?command=view_comments&amp;post=139450#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
turf&lt;br&gt;    Entrances&lt;br&gt;        Enterance&lt;br&gt;            Enter(A)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(ismob(A))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M = A&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.client)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/t = src&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(t.loc == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;3,33,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                            M.loc = locate(7,91,2)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(loc == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;9,34,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                            M.loc = locate(19,91,2)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(loc == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;14,34,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                            M.loc=locate(31,91,2)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(loc == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;19,34,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                            M.loc=locate(43,91,2)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(loc == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;26,34,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                            M.loc=locate(55,91,2)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
I've created a turf that depending on the &lt;b&gt;location of the turf&lt;/b&gt;, it'd send the person who enters it to a certain location. It's giving a bit of issues, my guess is the issue is coming at the var/turf/t = src bit, but I'm not entirely sure how to fix that either.&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>On-Screen Chat</title>
            <link>http://www.byond.com/members/Qubic?command=view_post&amp;post=156079</link>
            <guid>http://www.byond.com/members/Qubic?command=view_post&amp;post=156079</guid>
            <pubDate>Fri, 31 Dec 2010 22:43:54 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Qubic?command=view_comments&amp;post=156079#comments</comments>
            
            <description>I'm sure there are quite a few awesome ways to make an on-screen chat. I know one, but that causes issues.&lt;br&gt;
I use a interface window, with the output's background a certain color, and I make that color transparent for that window. I could align this to always be following where the map is going as well. Issue with this is, it randomly decides to cut off the text on it, and display no text either.&lt;br&gt;
I've filed a &lt;a href=&quot;http://www.byond.com/members/DreamMakers?command=view_tracker_issue&amp;tracker_issue=2415&quot;&gt;bug report&lt;/a&gt; on this, but there hasn't seemed to be any update on that for a while now.&lt;br&gt;
&lt;br&gt;
There are other ways to do this, as Decendance seems to have no problem making it work. :/&lt;br&gt;
&lt;br&gt;
What other way do you guys think I could make it work?&lt;br&gt;</description>
        </item>
                <item>
            <title>An RPG in the making...</title>
            <link>http://www.byond.com/members/Qubic?command=view_post&amp;post=106480</link>
            <guid>http://www.byond.com/members/Qubic?command=view_post&amp;post=106480</guid>
            <pubDate>Fri, 31 Dec 2010 19:38:29 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Qubic?command=view_comments&amp;post=106480#comments</comments>
            
            <description>Well, I can't say much, this RPG was more or less a hobby project I started a few weeks ago. I asked a friend, &lt;a href=&quot;http://www.byond.com/members/LiamHowe&quot;&gt;Liam Howe&lt;/a&gt; to make me an interface to it, and well he done a awesome job. This is meant to replicate a 3D MMORPG I play, and some other members from &lt;a href=&quot;www.byond.com/games/Xooxer/Chatters&quot;&gt;Chatters&lt;/a&gt; used to play too. This MMORPG had a few flaws, but overall I really enjoyed it. I thought I'd try replicate it using BYOND.&lt;br&gt;
&lt;br&gt;
Now as the summary is over, let's tell you a bit.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;u&gt;Team Members&lt;/u&gt;&lt;/b&gt;&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/Qubic&quot;&gt;Qubic&lt;/a&gt; - Programmer&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/Teka123&quot;&gt;Teka&lt;/a&gt; - Pixel Artist (Intermediate)&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/Kidpaddle45&quot;&gt;Link&lt;/a&gt; - Pixel Artist/Programmer&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/asakuraboy&quot;&gt;Asakuraboy&lt;/a&gt; - Programmer&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/LiamHowe&quot;&gt;Liam Howe&lt;/a&gt; - Graphics Contribution&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/AmonR&quot;&gt;AmonR&lt;/a&gt; - Art Contribution&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;u&gt;Classes:&lt;/u&gt;&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Stage 1:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Novice (Level 1) - You've just started the game, you get to know a bit about the game, and also do some very basic quests.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Stage 2:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Fighter (Level 5) - Your on the path to a warrior, you'll be given a choice of two weapons, sword or axe, and specialize in attack.&lt;br&gt;
Hunter (Level 5) - Your on the path to a archer, your a ranged attacker, and have low health and defense.&lt;br&gt;
Acolyte (Level 5) - Your on the path to a priest, you don't like attacking too much, you more of a group fighter. Your a vital person to have, you can heal and resurrect.&lt;br&gt;
Spellcaster (Level 5) - Your on the path to a mage, you have excellent ranged attacks, but poor defense.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Stage 3:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Warrior (Level 15) - The Warrior is the class upgrade to the Fighter at level 15. The Warrior Class is a tough melee class. This job boasts High HP and Physical Attack power but low MP and Magic-related stats. This job is able to use a variety of weapons and armor as well as shields. The Warrior class has a high survival rate that gets even higher as you progress through the game.&lt;br&gt;
Archer (Level 15) - Hunters can become Archers when they reach Level 15. They can wield dual one-handed swords, bows, and guns. Most of their damage comes from ranges attacks, but if an enemy gets too close they can use melee attacks to dispatch the mob.&lt;br&gt;
Priest (Level 15) - Priests are an advanced healing class which Acolytes advance to when they turn level 15.&lt;br&gt;
Mage (Level 15) - The Mage class is the upgrade to the Spellcaster class at level 15, furthering it's abilities as the magic-damage dealing class.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Stage 4:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Paladin (Level 30) (Warrior Upgrade) - The Paladin is the main tank of the game, because they have very strong defense and high HP. Also, Paladins can heal themselves and cure negative buffs, although not as well as a Cleric or Sage. Paladins become Templars at level 66 after another class change quest. Paladins are able to keep boss and mob aggression (&quot;aggro&quot;) by use of high malice-generating skills. Coupled with their high defense and HP, this makes them a sought-after class for dungeons and bosses.&lt;br&gt;
Berserker (Level 30) (Warrior Upgrade) - Berserkers are the pure damage dealing class in the game.&lt;br&gt;
Ranger (Level 30) (Archer Upgrade) - Rangers are the third tier of Archers, they are long range based fighters. They use firearms and bows to fight their target at a distance. Although rangers have many advantages, they have the giant disadvantage of low HP (health points) and defense, so if the enemy gets close only a skilled ranger will get out alive.&lt;br&gt;
Assassin (Level 30) (Archer Upgrade) - Assassins are a powerful melee class, able to deal a large amount of damage to an opponent in a short period of time. Part of the Hunter class branch, an Archer can advance to Assassin at level 30.&lt;br&gt;
Cleric (Level 30) (Priest Upgrade) - Cleric is a Full Support (Healing and Buffing) class which Priest can advance to when they turn Lv 30. Clerics can advance into Prophet at Lv.65.&lt;br&gt;
Sage (Level 30) (Priest Upgrade) - A Sage is one of the progression path of the healer, starting at level 30, the other path is that of the Cleric. Sages are talented hybrid characters, assuming the forms of different animals to change up strategies and enhance their abilities. A Sage assuming the form of the Great Eagle will get an increase of magical critical rate (+15/+17+19%) as well as enhanced movement speed (+20/+22/+24%). A sage assuming the form of the Shadow Wolf will obtain 25% faster attack speed, higher evasion (+15/+20/+25%), increased critical rate (+15/+20/+25%), and increased HIT (+15/+20/+25%). While in the form of the Giant Ape, a sage will become tougher (+2000/+3500/+5000hp), more resilient to damage (15/17/20% less dmg sustained) and more accurate (10/15/19% HIT). As the skills get stronger, so do the bonuses.&lt;br&gt;
Wizard (Level 30) (Mage Upgrade) - A magic damage dealing class. Wizards can advance to Archmages at level 65.&lt;br&gt;
Necromancer (Level 30) (Mage Upgrade) - A class capable of drawing life from their enemies, this class relies on pets and summoned creatures to kill their enemies.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;u&gt;Still Need:&lt;/u&gt;&lt;/b&gt;&lt;br&gt;
1/2 Pixel Artists (Skilled)&lt;br&gt;
1/2 Graphics Artists&lt;br&gt;
1 Sound Artist&lt;br&gt;
&lt;br&gt;
Contact me on: Qubic AT hotmail.co.uk</description>
        </item>
                <item>
            <title>Screen Text Chat</title>
            <link>http://www.byond.com/members/Qubic?command=view_post&amp;post=156284</link>
            <guid>http://www.byond.com/members/Qubic?command=view_post&amp;post=156284</guid>
            <pubDate>Fri, 19 Nov 2010 17:28:44 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Qubic?command=view_comments&amp;post=156284#comments</comments>
            
            <description>Well the title says it all, I want to build a chat system where the screen will be the home to the output. More or less just like what &lt;a href=&quot;http://www.byond.com/games/SuperAntx/Decadence?tab=live&quot;&gt;SuperAnx's Decandence&lt;/a&gt; has.&lt;br&gt;
&lt;br&gt;
I'm using DMIFontsPlus, and am not too sure how I should go about it, so it'd be great help if someone can help me out.&lt;br&gt;
&lt;br&gt;
P.S: I'm posting here after having multiple attempts at it, and failing multiple times.&lt;br&gt;
&lt;br&gt;
Code Snippet's would be appreciated.&lt;br&gt;
&lt;br&gt;
-- Qubic</description>
        </item>
                <item>
            <title>Naruto Origins - Hiring Programmers</title>
            <link>http://www.byond.com/members/Qubic?command=view_post&amp;post=104374</link>
            <guid>http://www.byond.com/members/Qubic?command=view_post&amp;post=104374</guid>
            <pubDate>Tue, 09 Nov 2010 23:19:14 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Qubic?command=view_comments&amp;post=104374#comments</comments>
            
            <description>Well Naruto Origins is still looking for a programmer, with the depart of Cody, we're running slow on progress, especially when exams are running in my school, and same for Saik.&lt;br&gt;
&lt;br&gt;
This has really slowed down progress, and we really would need another programmer to pick up pace.&lt;br&gt;
&lt;br&gt;
As repeating my previous post is not the brightest thing to do, I'll just leave a link below:&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/Qubic?command=view_post&amp;post=103822&quot;&gt;Click Me!&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
That link contains information on our project and well, if your interested please hit me up at:&lt;br&gt;
&lt;br&gt;
Qubic@hotmail.co.uk&lt;br&gt;
Pager Me&lt;br&gt;
Reply Here!&lt;br&gt;
&lt;br&gt;
Thanks</description>
        </item>
                <item>
            <title>Naruto Origins - Development Begins</title>
            <link>http://www.byond.com/members/Qubic?command=view_post&amp;post=103822</link>
            <guid>http://www.byond.com/members/Qubic?command=view_post&amp;post=103822</guid>
            <pubDate>Thu, 28 Oct 2010 02:01:16 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Qubic?command=view_comments&amp;post=103822#comments</comments>
            
            <description>Naruto Origins is a new, exciting game, which has just begun progress. So let me tell you a bit about the game itself...&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Development Team:&lt;/b&gt;&lt;br&gt;
&lt;s&gt;&lt;b&gt;-&lt;/b&gt; &lt;a href=&quot;http://www.byond.com/members/Cody123100&quot;&gt;Cody&lt;/a&gt; - Programmer&lt;/s&gt;&lt;br&gt;
&lt;b&gt;-&lt;/b&gt; &lt;a href=&quot;http://www.byond.com/members/Qubic&quot;&gt;Qubic&lt;/a&gt; - Programmer&lt;br&gt;
&lt;b&gt;-&lt;/b&gt; &lt;a href=&quot;http://www.byond.com/members/TheSaikyouAlliance&quot;&gt;The Saikyou Alliance&lt;/a&gt; - Pixel Artist/Graphics Artist&lt;br&gt;
&lt;b&gt;-&lt;/b&gt; &lt;a href=&quot;http://www.byond.com/members/Branks&quot;&gt;Branks&lt;/a&gt; - Pixel Artist&lt;br&gt;
&lt;s&gt;&lt;b&gt;-&lt;/b&gt; &lt;a href=&quot;http://www.byond.com/members/Kidpaddle45&quot;&gt;Kidpaddle&lt;/a&gt; - Programmer&lt;/s&gt;&lt;br&gt;
&lt;b&gt;-&lt;/b&gt; &lt;a href=&quot;http://www.byond.com/members/LiamHowe&quot;&gt;Howey&lt;/a&gt; - Programmer&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Screenshots:&lt;/b&gt;&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Qubic/files/2010-10/Qubic-0001/HUDDD.png&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;142&quot; src=&quot;http://www.byond.com/members/Qubic/files/2010-10/Qubic-0001/HUDDD_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Qubic/files/2010-10/Qubic-0001/baccssdadddw.png&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;121&quot; src=&quot;http://www.byond.com/members/Qubic/files/2010-10/Qubic-0001/baccssdadddw_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
NOTE: The interface is a WIP and will not represent the final product.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Gameplay -&lt;/b&gt; Exciting, and really fun gameplay, you can't just sit around and hit a log all the time like most current Naruto games. Naruto Origins requires you to work for your levels and skills. How? You fight, as you would in most RPG's, with every kill you'll gain experience, and eventually level up. As you level up, your skills will gain a boost and you'll also be given points in order to learn other moves.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Originality -&lt;/b&gt; We can't say Naruto Origins is an original game, plainly because we're basing it off an anime and therefore it is not our original idea. Most of the BYOND community would consider originality to be the same as asking whether it is a rip or not, and to that our answer is no, Naruto Origins will be &lt;b&gt;completely&lt;/b&gt; rip-free. Not one line of code, or even one piece of art will be taken from another piece of work.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Presentation -&lt;/b&gt; The artwork in Naruto Origins will be presented in a high standard and also presented in a very high quality.&lt;br&gt;
&lt;br&gt;
We will be continuing our development blog over at the &lt;a href=&quot;http://www.byond.com/members/OriginDevelopment&quot;&gt;team page.&lt;/a&gt; As it is not a member just yet, none of the posts will show up on the community page, so please visit regularly to see some production.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Hiring -&lt;/b&gt; Good News! Naruto Origins is hiring, we're lacking a few spots which would really speed up production. We're in need of:&lt;br&gt;
&lt;s&gt;&lt;b&gt;-&lt;/b&gt; 2 Pixel Artist (Experienced)&lt;/s&gt; &lt;b&gt;In need of one more!&lt;/b&gt;&lt;br&gt;
&lt;s&gt;&lt;b&gt;-&lt;/b&gt; 1 Programmer (Experienced)&lt;/s&gt; &lt;b&gt;Found!&lt;/b&gt;&lt;br&gt;
&lt;b&gt;-&lt;/b&gt; 1 Graphics Artist (Quality Work Please)&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Contact -&lt;/b&gt;&lt;br&gt;
Contact me, Qubic at: Qubic AT hotmail.co.uk or Pager me.&lt;br&gt;
Contact Saik, at: alikassem0595 AT hotmail.com or page him at TheSaikyouAlliance&lt;br&gt;
&lt;br&gt;
AT = @, Just to avoid bot's picking up our email's.&lt;br&gt;
&lt;br&gt;
P.S. Sorry for making this sound like a review, couldn't think of any other way to put it at 3AM. :/&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;center&gt;&lt;img src=&quot;http://img836.imageshack.us/img836/990/logocopyr.png&quot;&gt;&lt;/center&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>iOS 4.1 Jailbreak</title>
            <link>http://www.byond.com/members/Qubic?command=view_post&amp;post=102742</link>
            <guid>http://www.byond.com/members/Qubic?command=view_post&amp;post=102742</guid>
            <pubDate>Sat, 02 Oct 2010 17:55:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Qubic?command=view_comments&amp;post=102742#comments</comments>
            
            <description>SHAtter the greatest news jailbreaker's have received, is near the brink of it's release. This is great for us, as this is a hardware based exploit and that causes an end to the cat and mouse game between jailbreakers and apple until the new iPhone generation is released.&lt;br&gt;
&lt;br&gt;
The chronic dev team has &lt;i&gt;hinted&lt;/i&gt; that the jailbreak will be releasing tomorrow. That is great news seeing as this is the longest we've been waiting for a Jailbreak to arrive.&lt;br&gt;
&lt;br&gt;
All you people with an iPhone, keep an eye on:&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.greenpois0n.com&quot;&gt;http://www.greenpois0n.com&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
That is the only official iOS 4.1 Jailbreak site, the rest all contain virus'. :/&lt;br&gt;
&lt;br&gt;
-- Qubic</description>
        </item>
                <item>
            <title>ATP CSS</title>
            <link>http://www.byond.com/members/Qubic?command=view_post&amp;post=101753</link>
            <guid>http://www.byond.com/members/Qubic?command=view_post&amp;post=101753</guid>
            <pubDate>Sat, 11 Sep 2010 15:17:44 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Qubic?command=view_comments&amp;post=101753#comments</comments>
            
            <description>Well thanks to teka helping me out, we may have had a fix with the ATP CSS, but I'm not one to really say, it usually works with my screen, so anyone still having a problem with the CSS' positioning?</description>
        </item>
                <item>
            <title>Alas the day has come.</title>
            <link>http://www.byond.com/members/Qubic?command=view_post&amp;post=101676</link>
            <guid>http://www.byond.com/members/Qubic?command=view_post&amp;post=101676</guid>
            <pubDate>Thu, 09 Sep 2010 21:36:34 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Qubic?command=view_comments&amp;post=101676#comments</comments>
            
            <description>Well I've finally gotten a new computer, so I'm quite happy, now I can run Windows and Ubuntu on two different computers, I also get DirectX while on Windows 7 which is the only available OS in my house.&lt;br&gt;
&lt;br&gt;
So yeah, With this new computer, I am open to start gaming one again. :)&lt;br&gt;
&lt;br&gt;
-- Qubic</description>
        </item>
                <item>
            <title>Authentication API</title>
            <link>http://www.byond.com/members/Qubic?command=view_post&amp;post=100744</link>
            <guid>http://www.byond.com/members/Qubic?command=view_post&amp;post=100744</guid>
            <pubDate>Mon, 23 Aug 2010 00:18:42 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Qubic?command=view_comments&amp;post=100744#comments</comments>
            
            <description>Well this post is directed towards the &lt;a href=&quot;http://www.byond.com/members/DreamMakers?command=view_tracker_issue&amp;tracker_issue=1251&quot;&gt;BYOND Feature request found here.&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
I'd like to express my opinions on why such feature should be implemented into BYOND.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;u&gt;Reason 1:&lt;/u&gt;&lt;/b&gt; This is extremely helpful to those running BYOND Related services (E.G &lt;a href=&quot;http://www.atpdevelopment.com/host/&quot;&gt;ATP Host&lt;/a&gt;, BYOND Mail (If it was every re-created), any sort of BYOND utilities website) as it just make's logging into their BYOND key a lot more secure, and a lot more easier to implement than DMCGI(I hope).&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;u&gt;Reason 2:&lt;/u&gt;&lt;/b&gt; &lt;a href=&quot;http://www.byond.com/members/DivineTraveller&quot;&gt;Divine Traveller&lt;/a&gt; has mentioned how he is working on a game where all the character's information is dealt with via MySQL. It'd be great if a game like his or &lt;a href=&quot;http://www.byond.com/members/SuperAntx&quot;&gt;SuperAntx's&lt;/a&gt; &lt;a href=&quot;http://www.byond.com/games/SuperAntx/Decadence&quot;&gt;Decadence&lt;/a&gt; could manage logins to their site using BYOND's own secure Authentication API.&lt;br&gt;
&lt;br&gt;
Well that's all the reason's I have, but I'm sure there are many more, so just leave a comment if you can think of more benefits of such a system.&lt;br&gt;
&lt;br&gt;
-- Qubic&lt;br&gt;</description>
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