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        <title>Quiet Screams' site</title>
        <link>http://www.byond.com/members/QuietScreams</link>
        <description></description>
        <lastBuildDate>Sat, 18 May 2013 14:55:57 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Hopefully something simple</title>
            <link>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=306847</link>
            <guid>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=306847</guid>
            <pubDate>Wed, 15 Feb 2012 04:27:38 +0000</pubDate>
            
            <comments>http://www.byond.com/members/QuietScreams?command=view_comments&amp;post=306847#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    MouseEntered()&lt;br&gt;        src.mouse_over_pointer=&lt;span class=&quot;dmstring&quot;&gt;'Pokedex4.dmi'&lt;/span&gt;&lt;br&gt;&lt;br&gt;    Click(mob/M)&lt;br&gt;&lt;br&gt;&lt;br&gt;        src &amp;lt;&amp;lt; output(null,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.Achievements&amp;quot;&lt;/span&gt;)&lt;br&gt;        src &amp;lt;&amp;lt; output(null,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.Type 2&amp;quot;&lt;/span&gt;)&lt;br&gt;&lt;br&gt;        src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.Pokemon]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.Pokemon&amp;quot;&lt;/span&gt;)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/i&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(i &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; M.Achievements)&lt;br&gt;            src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[i]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.Achievements&amp;quot;&lt;/span&gt;)&lt;br&gt;        src.PokemonImage()&lt;br&gt;        src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.Ability]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.Abilities&amp;quot;&lt;/span&gt;)&lt;br&gt;        src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.Pokemon]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.Pokemon&amp;quot;&lt;/span&gt;)&lt;br&gt;        src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.Height]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.Height&amp;quot;&lt;/span&gt;)&lt;br&gt;        src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.Weight]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.Weight&amp;quot;&lt;/span&gt;)&lt;br&gt;        src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.JapaneseName]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.JapaneseName&amp;quot;&lt;/span&gt;)&lt;br&gt;        src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.Name&amp;quot;&lt;/span&gt;)&lt;br&gt;        src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.Classification]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.Classification&amp;quot;&lt;/span&gt;)&lt;br&gt;        src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.GenderRatio]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.GenderRatio&amp;quot;&lt;/span&gt;)&lt;br&gt;&lt;br&gt;        src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.atk]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.ATK&amp;quot;&lt;/span&gt;)&lt;br&gt;        src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.def]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.DEF&amp;quot;&lt;/span&gt;)&lt;br&gt;        src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.spd]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.SPD&amp;quot;&lt;/span&gt;)&lt;br&gt;        src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.spatk]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.SP ATK&amp;quot;&lt;/span&gt;)&lt;br&gt;        src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.spdef]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.SP DEF&amp;quot;&lt;/span&gt;)&lt;br&gt;        src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.type1]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.Type 1&amp;quot;&lt;/span&gt;)&lt;br&gt;        src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.type2]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.Type 2&amp;quot;&lt;/span&gt;)&lt;br&gt;        src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.lvl]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex.LVL&amp;quot;&lt;/span&gt;)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;        winshow(src,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokedex&amp;quot;&lt;/span&gt;,1)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt; This is supposed to bring up another window pane with the stats of the player you clicked on. It used to work, then on an online test, i found out it would show the stats to both the clicker and the &quot;clickee&quot; so i changed it a bit and now it isnt working. Heres the runtime error but i dont quite understand what its telling me as far as what is undefined.&lt;br&gt;
(My player name was &quot;Test&quot;)&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
runtime error: undefined variable /turf/var/Pokemon&lt;br&gt;
proc name: Click (/mob/Click)&lt;br&gt;
usr: Test (/mob/Bulbasaur)&lt;br&gt;
src: Test (/mob/Bulbasaur)&lt;br&gt;
call stack:&lt;br&gt;
Test (/mob/Bulbasaur): Click( (1,1,1) (/turf), &quot;Main Screen.map1&quot;, &quot;icon-x=13;icon-y=13;left=1;scr...&quot;)&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Poke Earth kanto</title>
            <link>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=306088</link>
            <guid>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=306088</guid>
            <pubDate>Tue, 14 Feb 2012 22:40:52 +0000</pubDate>
            
            <comments>http://www.byond.com/members/QuietScreams?command=view_comments&amp;post=306088#comments</comments>
            
            <description>I just finished coding in Bulbasaur. I really hope you guys appreciate all this coding. I did it all from a blank .dm file.</description>
        </item>
                <item>
            <title>Pokemon not given their attacks</title>
            <link>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=303717</link>
            <guid>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=303717</guid>
            <pubDate>Mon, 13 Feb 2012 22:35:51 +0000</pubDate>
            
            <comments>http://www.byond.com/members/QuietScreams?command=view_comments&amp;post=303717#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
    Tackle(mob/M &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; mob &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; get_step(usr,usr.dir))&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Attacks&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Tackle&amp;quot;&lt;/span&gt;&lt;br&gt;        src.StatusCheck()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.attacking){&lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;}&lt;br&gt;        src.atktype=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Normal&amp;quot;&lt;/span&gt;&lt;br&gt;        src.atkpwr=50&lt;br&gt;        src.acc=100&lt;br&gt;        src.isspatk=1&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!src.tacklepp){src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No PP left for this move!&amp;quot;&lt;/span&gt;; &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;}&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; {src.tacklepp-=1}&lt;br&gt;        src.DmgCalc(M)&lt;br&gt;        view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;i&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; used Tackle!&amp;lt;br&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.dmg]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; damage! &amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.showpp){src &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.tacklepp]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; PP left!&amp;quot;&lt;/span&gt;}&lt;br&gt;        M.hp-=src.dmg&lt;br&gt;        src.attacking=0&lt;br&gt;&lt;span class=&quot;dmcomment&quot;&gt;//---------&lt;/span&gt;&lt;br&gt;    DmgCalc(mob/M)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!src.atkpwr){&lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;}&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(prob(src.acc))&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; {view()&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;'s attack missed!&amp;quot;&lt;/span&gt;;&lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;}&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.type1==src.atktype){src.STAB=1.5}&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;{src.STAB=1}&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.type2==src.atktype){src.STAB=1.5}&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;{src.STAB=1}&lt;br&gt;        src.WRcheck(M)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.isspatk)&lt;span class=&quot;dmcomment&quot;&gt;/*send var to this proc*/&lt;/span&gt;{ATKStat=spatk}&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;{ATKStat=atk}&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/A=2 * src.lvl / 5 + 2&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/B=A * src.ATKStat * src.atkpwr / M.def&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/C=B / 50&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/D=C + 2&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/E=rand(85,100)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/F=D * src.STAB * src.WR * E / 100&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/H=round(F,1)&lt;br&gt;        src.dmg=H&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(prob(6.25))&lt;br&gt;            src.dmg *= 2&lt;br&gt;            view()&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;u&amp;gt;Critical Hit!&amp;quot;&lt;/span&gt;&lt;br&gt;        src.EXPCalc()&lt;span class=&quot;dmcomment&quot;&gt;//give the experience for using the attack&lt;/span&gt;&lt;br&gt;        src.FaintCheck(M)&lt;span class=&quot;dmcomment&quot;&gt;//checks to see if target has fainted&lt;/span&gt;&lt;br&gt;        src.LVLupCheck()&lt;br&gt;&lt;span class=&quot;dmcomment&quot;&gt;//-------------&lt;/span&gt;&lt;br&gt;    LVLupCheck()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.exp&amp;gt;=src.neededexp)&lt;br&gt;            src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You gained a level!&amp;quot;&lt;/span&gt;&lt;br&gt;            src.lvl+=1&lt;br&gt;            src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Level &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.lvl]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt; &lt;span class=&quot;dmcomment&quot;&gt;//Tell Lvl&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/A=rand(1,2)&lt;span class=&quot;dmcomment&quot;&gt;//Increase&lt;/span&gt;&lt;br&gt;            src.maxhp+=A&lt;span class=&quot;dmcomment&quot;&gt;//Increase applied&lt;/span&gt;&lt;br&gt;            src.hp+=A&lt;br&gt;            src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;HP +&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[A]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//Tell Max HP increase&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/B=rand(1,2)&lt;span class=&quot;dmcomment&quot;&gt;//Increase&lt;/span&gt;&lt;br&gt;            src.atk+=B&lt;span class=&quot;dmcomment&quot;&gt;//Increase applied&lt;/span&gt;&lt;br&gt;            src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;ATK +&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[B]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//Tell Max HP increase&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/C=rand(1,2)&lt;span class=&quot;dmcomment&quot;&gt;//Increase&lt;/span&gt;&lt;br&gt;            src.def+=C&lt;span class=&quot;dmcomment&quot;&gt;//Increase applied&lt;/span&gt;&lt;br&gt;            src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;DEF +&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[C]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//Tell Max HP increase&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/D=rand(1,2)&lt;span class=&quot;dmcomment&quot;&gt;//Increase&lt;/span&gt;&lt;br&gt;            src.spatk+=D&lt;span class=&quot;dmcomment&quot;&gt;//Increase applied&lt;/span&gt;&lt;br&gt;            src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;SP ATK +&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[D]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//Tell Max HP increase&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/E=rand(1,2)&lt;span class=&quot;dmcomment&quot;&gt;//Increase&lt;/span&gt;&lt;br&gt;            src.spdef+=E&lt;span class=&quot;dmcomment&quot;&gt;//Increase applied&lt;/span&gt;&lt;br&gt;            src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;SP DEF +&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[E]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//Tell Max HP increase&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/F=rand(1,2)&lt;span class=&quot;dmcomment&quot;&gt;//Increase&lt;/span&gt;&lt;br&gt;            src.spd+=F&lt;span class=&quot;dmcomment&quot;&gt;//Increase applied&lt;/span&gt;&lt;br&gt;            src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;SPD +&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[F]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//Tell Max HP increase&lt;/span&gt;&lt;br&gt;            src.exp=0&lt;br&gt;            src.NeededEXPcalc()&lt;span class=&quot;dmcomment&quot;&gt;//calculates the needed amount of exp to level up&lt;/span&gt;&lt;br&gt;            src.EvolutionCheck()&lt;span class=&quot;dmcomment&quot;&gt;//checks to see if usr can evolve&lt;/span&gt;&lt;br&gt;            src.AttackCheck()&lt;span class=&quot;dmcomment&quot;&gt;//check for new attacks&lt;/span&gt;&lt;br&gt;&lt;span class=&quot;dmcomment&quot;&gt;//--------------------&lt;/span&gt;&lt;br&gt;    AttackCheck()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.Pokemon==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Squirtle&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.lvl==7){src.verbs += /mob/Attacks/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Take_Down}&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.Pokemon==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Charmander&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.lvl==7){src.verbs += /mob/Attacks/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Ember}&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.lvl==9){src.verbs += /mob/Attacks/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Smokescreen}&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.Pokemon==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Bulbsaur&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.lvl==7){src.verbs += /mob/Attacks/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Leech_Seed}&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.lvl==9){src.verbs += /mob/Attacks/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Vine_Whip}&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.lvl==13){src.verbs += /mob/Attacks/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Sleep_Powder}&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.lvl==13){src.verbs += /mob/Attacks/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/PoisonPowder}&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.lvl==15){src.verbs += /mob/Attacks/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Take_Down}&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.lvl==19){src.verbs += /mob/Attacks/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Razor_Leaf}
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt; When i run the game and level up an account, (specifically Bulbasaur using Tackle to get to level 7) but the attack isnt given when i reach it.&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Where did it all go?</title>
            <link>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=301452</link>
            <guid>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=301452</guid>
            <pubDate>Mon, 13 Feb 2012 02:08:32 +0000</pubDate>
            
            <comments>http://www.byond.com/members/QuietScreams?command=view_comments&amp;post=301452#comments</comments>
            
            <description>Where are the libs/demos and a search-able DM Reference?&lt;br&gt;
&lt;br&gt;
Ive been lost since the website update.</description>
        </item>
                <item>
            <title>Click for Info</title>
            <link>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=274050</link>
            <guid>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=274050</guid>
            <pubDate>Tue, 17 Jan 2012 02:59:38 +0000</pubDate>
            
            <comments>http://www.byond.com/members/QuietScreams?command=view_comments&amp;post=274050#comments</comments>
            
            <description>In my Pokemon Game, i have it set up so that if you click on a player, itll show you their stats in a new window. I recently tested it in multiplayer and when someone clicks you, it shows up on your screen as well.&lt;br&gt;
&lt;br&gt;
How do i differentiate between the person clicking and the person being clicked?</description>
        </item>
                <item>
            <title>What Ive Been Up To</title>
            <link>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=122169</link>
            <guid>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=122169</guid>
            <pubDate>Fri, 23 Dec 2011 23:13:28 +0000</pubDate>
            
            <comments>http://www.byond.com/members/QuietScreams?command=view_comments&amp;post=122169#comments</comments>
            
            <description>Ok as most of you know, I've been gone for a while came back for a few weeks then disappeared again. In real life, I've been looking for a job and its not easy to find one that isnt flipping burgers. but on my spare time, I have been working on the sequel to Poke Earth Sinnoh. Which technically is a prequel. Poke Earth Kanto. Its being entirely recoded with a WORKING save system. Pretty basic one but it works. Its actually Deadrons Character Handling.&lt;br&gt;
&lt;br&gt;
Anyway, im not making promises on dates or anything but itll come sooner if i can get help. I need someone who's good with lists and skins to help me out with the trainers aspect and i need some people with a bit of spare time. You would be coding one of two things both are repetitive and tedious but it would only be like 10 minutes at a time. The more you want to do, the faster the game will be finished. And of course i can give you some in-game bonuses (not GM) maybe shiny, extra currency, level boost - things of that nature.&lt;br&gt;
&lt;br&gt;
Also need someone who is creative to make a new map. I dont have the patience to do that and code all the coordinates again like in PES/PSA.&lt;br&gt;
&lt;br&gt;
But the new game, PEK is coded brand new from a blank .dm file. I saw that someone called it a rip and i started laughing. Also the game will incorperate as many traditional Pokemon game stats as possible. I have already coded the EXP and Damage calculation from Pokemon Heart Gold. Im so glad im good at math otherwise that wouldnt have happened.&lt;br&gt;
&lt;br&gt;
If you're interested in helping out, add me on Windows Live Messenger. AudiRS8@live.com</description>
        </item>
                <item>
            <title>Character Movement</title>
            <link>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=265034</link>
            <guid>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=265034</guid>
            <pubDate>Thu, 22 Dec 2011 00:53:34 +0000</pubDate>
            
            <comments>http://www.byond.com/members/QuietScreams?command=view_comments&amp;post=265034#comments</comments>
            
            <description>&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
No specific code to show but i may have messed something up. When i move around in-game, it teleports to the next tile rather than play the smooth transition with the icon movement. It does try to play it though. hard to explain but if anyone knows what im talking about, let me know what i should be looking for. I didnt mess with the movement that I can remember.</description>
        </item>
                <item>
            <title>Change the size and position of the map in game</title>
            <link>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=274034</link>
            <guid>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=274034</guid>
            <pubDate>Wed, 21 Dec 2011 23:38:10 +0000</pubDate>
            
            <comments>http://www.byond.com/members/QuietScreams?command=view_comments&amp;post=274034#comments</comments>
            
            <description>what vars would i use if i wanted to make a verb to change the size and location of the map on a skin, while playing the game.&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>MP3 files</title>
            <link>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=260969</link>
            <guid>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=260969</guid>
            <pubDate>Thu, 29 Sep 2011 02:12:50 +0000</pubDate>
            
            <comments>http://www.byond.com/members/QuietScreams?command=view_comments&amp;post=260969#comments</comments>
            
            <description>*The MP3 format is not presently supported by BYOND due to licensing issues. Ogg-Vorbis, however, is a good alternative. For music the module formats are also a good choice, and tend to be smaller.&lt;br&gt;
&lt;br&gt;
licensing from who?&lt;br&gt;
If the owner of an original song gives free use of the song or we make our own we could still use those. I think MP3 support should be in Byond soon. Midis and wavs dont cut it anymore. its 2011.</description>
        </item>
                <item>
            <title>I have a bunch of outputs on a seperate window</title>
            <link>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=273957</link>
            <guid>http://www.byond.com/members/QuietScreams?command=view_post&amp;post=273957</guid>
            <pubDate>Wed, 28 Sep 2011 06:59:05 +0000</pubDate>
            
            <comments>http://www.byond.com/members/QuietScreams?command=view_comments&amp;post=273957#comments</comments>
            
            <description>how do i send text to them? I remember using &amp;lt;&amp;lt; output but i dont remember what goes where exactly, for a new window.</description>
        </item>
            
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