ID:170015
 
How can i make an aura that is multi-tiled aura that would surround the user? I've tried different ways that didnt work =\
Search the forums, I see this exact question about three times a month. Reliably, since I have gotten here, I've probably answered this question once every two to three months. Just run a quick forum search, and you'll find several methods.
RaditzX wrote:
How can i make an aura that is multi-tiled aura that would surround the user? I've tried different ways that didnt work =\

pixel_y & pixel_x is what you're looking for.

pixel_x var (atom)
See also:
animate_movement var (movable atoms)
pixel_step_size var (movable atoms)
pixel_y var (atom)
Default value:
0
This displaces the object's icon on the x-axis by the specified number of pixels, which can range from -32 to +32. (You can get away with larger displacements, but they are not guaranteed to work for objects off the edge of the map.)

Since overlays and images can each have their own additional displacements, this makes it possible to create visual effects that extend beyond the object's own cell in the turf grid, but which automatically move around with the object.

This effect is purely visual and does not influence such things as movement bumping or view() range calculations.