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        <title>Rainzx's site</title>
        <link>http://www.byond.com/members/Rainzx</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 19:37:26 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>obj/turf location</title>
            <link>http://www.byond.com/members/Rainzx?command=view_post&amp;post=157227</link>
            <guid>http://www.byond.com/members/Rainzx?command=view_post&amp;post=157227</guid>
            <pubDate>Tue, 20 Apr 2010 13:44:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rainzx?command=view_comments&amp;post=157227#comments</comments>
            
            <description>I'm having a problem getting turfs/objects that are in the map file to find any mobs near them. For example, I have a turf and object that both run a similar proc to detect any nearby mobs every 2 seconds. If it finds one it will spawn a monster on the turf/obj's loc. My problem is that the turfs and objects don't seem to have any coordinates. The turf's loc is literally &quot;the area&quot; and the obj's location is literally &quot;the turf&quot;. I think that's the reason the mob isn't being detected because if I use a verb to spawn the exact same object near my mob it DOES detect it. I think the problem has something to do with how DM places things on the map. Any help would be greatly appreciated</description>
        </item>
                <item>
            <title>Declaring mobs</title>
            <link>http://www.byond.com/members/Rainzx?command=view_post&amp;post=157238</link>
            <guid>http://www.byond.com/members/Rainzx?command=view_post&amp;post=157238</guid>
            <pubDate>Sat, 17 Apr 2010 09:35:37 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rainzx?command=view_comments&amp;post=157238#comments</comments>
            
            <description>Dunno if this is the right place to post this or not but I was wondering what is the difference between these methods of declaring a mob. Some of them seem to work at times and others don't for certain kinds of situations.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Attack(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; mob &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1))&lt;br&gt;                &lt;br&gt;        Attack(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1))&lt;br&gt;        &lt;br&gt;        Attack(mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1))&lt;br&gt;&lt;br&gt;        Attack(M &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; mob &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1))
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Could someone please clarify the difference between them please? They all seem like they mean the same thing to me. The very top one looks like M as being declared as a mob TWICE in the same line.</description>
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