<?xml version="1.0" encoding="ISO-8859-1"?>
<rss version="2.0">
    <channel>
        <title>Rapmaster's site</title>
        <link>http://www.byond.com/members/Rapmaster</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 03:31:10 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Egypt protests...a conspiracy</title>
            <link>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=109355</link>
            <guid>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=109355</guid>
            <pubDate>Thu, 10 Feb 2011 19:37:41 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rapmaster?command=view_comments&amp;post=109355#comments</comments>
            
            <description>the US has probably spurred the violence in the Egyptian protests... US citizens got evacuated from Egypt..before the violence; European countries are only evacuating people now, hmm Barrack explain.&lt;br&gt;
&lt;br&gt;
Mubarak is loyal to the US, they tried to make the people look bad in an attempt to save him but they have failed.</description>
        </item>
                <item>
            <title>Topic Help</title>
            <link>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=139353</link>
            <guid>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=139353</guid>
            <pubDate>Mon, 07 Feb 2011 15:04:06 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rapmaster?command=view_comments&amp;post=139353#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;    Upload()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; hidden=1&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(connected)&lt;br&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/file=file(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Maps/playerhouses/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.txt&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!fexists(file))&lt;br&gt;                alert(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;no file to upload&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/p = world.Export(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[addr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[port]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;?playerhouse:&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,file,1)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!p)&lt;br&gt;                alert(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;upload failed&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;dmcomment&quot;&gt;// if world not up&lt;/span&gt;&lt;br&gt;&lt;br&gt;            alert(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;file uploaded&amp;quot;&lt;/span&gt;)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;span class=&quot;dmcomment&quot;&gt;// SERVER CODE&lt;/span&gt;&lt;br&gt;world/Topic()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(findtext(Topic,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;playerhouse:&amp;quot;&lt;/span&gt;) == 1)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/X = world.Import()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/location = copytext(Topic,13)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(X)&lt;br&gt;            fcopy(X,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Maps/playerhouses/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[location]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.txt&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; 1&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; 0
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
When i run the code i get upload failed.im guessing its the copytext proc, but i dont know any alternate method to parse the player's key variable any pointers?&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Introducing SAO BUILD</title>
            <link>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=109021</link>
            <guid>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=109021</guid>
            <pubDate>Sat, 05 Feb 2011 17:17:28 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rapmaster?command=view_comments&amp;post=109021#comments</comments>
            
            <description>What is SAO BUILD: It is a tool that we at SAO use to make our custom maps; these range from tournaments to plater houses down to the cutscenes that make up our story. If you make anything good we might even include it in game and give you credits.&lt;br&gt;
&lt;br&gt;
THE SAO BUILD FILES + Current Custom Maps are in the file&lt;br&gt;
Download Link:&lt;a href=&quot;http://dl.dropbox.com/u/3010721/jazz/SAO%20Build/SAO%20Build.rar&quot;&gt;SAO BUILD&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://dl.dropbox.com/u/3010721/jazz/SAOBUILD.png&quot;&gt;Quick Preview&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>make certain obj's visible to different players</title>
            <link>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=155950</link>
            <guid>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=155950</guid>
            <pubDate>Thu, 27 Jan 2011 15:11:54 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rapmaster?command=view_comments&amp;post=155950#comments</comments>
            
            <description>&lt;img src=&quot;http://dl.dropbox.com/u/3010721/explanation.jpg&quot; alt=&quot;pumpkin&quot;&gt;&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        mainscene1()&lt;br&gt;            src.map = SwapMaps_CreateFromTemplate(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Maps/field&amp;quot;&lt;/span&gt;)  &lt;span class=&quot;dmcomment&quot;&gt;//load the scene map&lt;/span&gt;&lt;br&gt;            src.mapvisuals(src.map)&lt;span class=&quot;dmcomment&quot;&gt;//only they can see it&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/&lt;span class=&quot;dmkeyword&quot;&gt;tmp&lt;/span&gt;/list/viewable=list()&lt;span class=&quot;dmcomment&quot;&gt;//turf they are allowed to view&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        mapvisuals(map)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/swapmap/umap=map&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/buildable/T&lt;span class=&quot;dmcomment&quot;&gt;///buildable/t stuff&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M&lt;span class=&quot;dmcomment&quot;&gt;//the people on map&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(T &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; umap)&lt;br&gt;                src.viewable+=T&lt;span class=&quot;dmcomment&quot;&gt;//they can view these turfs&lt;/span&gt;&lt;br&gt;&lt;br&gt;            sleep(1)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; src.z)&lt;br&gt;                M.goview()&lt;span class=&quot;dmcomment&quot;&gt;//update all the mobs views&lt;/span&gt;&lt;br&gt;&lt;br&gt;        goview()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/buildable/T&lt;span class=&quot;dmcomment&quot;&gt;///buildable/t stuff&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(T &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; src.z)&lt;span class=&quot;dmcomment&quot;&gt;//their z level&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!T &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; src.viewable)&lt;span class=&quot;dmcomment&quot;&gt;//not meant to see it&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/image/black_overlay = image(&lt;span class=&quot;dmstring&quot;&gt;'blackoverlay.dmi'&lt;/span&gt;,T)&lt;br&gt;                    src.client.images += black_overlay
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
/buildable/t has a parent type of /obj&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem&lt;/b&gt;&lt;br&gt;
I am trying to make a proc that controlls what players can and cant see when they are teleported to small maps as shown in the picture above. The code ive given is to show the best i could come up with yet it doesnt give results.</description>
        </item>
                <item>
            <title>Tron-The Legacy</title>
            <link>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=106131</link>
            <guid>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=106131</guid>
            <pubDate>Fri, 24 Dec 2010 07:53:17 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rapmaster?command=view_comments&amp;post=106131#comments</comments>
            
            <description>&lt;img width=&quot;558&quot; height=&quot;350&quot; src=&quot;http://www.byond.com/members/Rapmaster/files/tron2_feature.jpg&quot;&gt;&lt;br&gt;
&lt;br&gt;
Hmm this is a bit of a rant about the whole film...&lt;br&gt;
&lt;br&gt;
firstly, I find the whole thing super cliché towards star-wars but that's not what made me laugh. The main creator guy; Mr Flynn... err wt.f? the guy was definitely stoned throughout the film? quote your messing up my Zen mode mann unquote .. seriously? lol; also tron who the f is he? the damn thing is called tron and we see this guy what 3 times? fail in that department.&lt;br&gt;
&lt;br&gt;
The only good thing about the film was cora or coral.. well the remaining iso.. she looked liked something id love to unzip.. and later on mount to my hard drive, excuse the innuendo/(PG)&lt;br&gt;
&lt;br&gt;
Side note: as a developer..well i think I am(ish) I was thinking how could a game be made on this.. I've seen a few mainly concerning the grid; but I was thinking bigger picture..&lt;br&gt;
&lt;br&gt;
(a). each mob=a new program?&lt;br&gt;
(b). cycles=rounds where they face each other&lt;br&gt;
(bi). if you lose you either restart or join the evil guys with 50% boost.. meh&lt;br&gt;
&lt;br&gt;
anyway I have lost interest here.. would be cool if someone made a tron game on byond. id play.&lt;br&gt;</description>
        </item>
                <item>
            <title>Some criticism would be much appreciated  </title>
            <link>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=151442</link>
            <guid>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=151442</guid>
            <pubDate>Sat, 18 Dec 2010 22:24:46 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rapmaster?command=view_comments&amp;post=151442#comments</comments>
            
            <description>Yes i know im copying the guy below; but this game is going into hosting soon and i dont want the interface to scare people away...&lt;br&gt;
&lt;br&gt;
What to look at:&lt;br&gt;
&lt;br&gt;
Chat bar: size?&lt;br&gt;
&lt;br&gt;
Health bars: what do you think&lt;br&gt;
&lt;br&gt;
Buttons: What sort of icons should go on them? rounded? square (these are the Chat options etc)&lt;br&gt;
&lt;br&gt;
Color scheme: Any suggestions appreciated.&lt;br&gt;
&lt;br&gt;
the game is based on naruto btw.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://dl.dropbox.com/u/3010721/screeny.jpg&quot; width=&quot;1024&quot; height=&quot;768&quot;&gt;&lt;br&gt;</description>
        </item>
                <item>
            <title>paths..</title>
            <link>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=156228</link>
            <guid>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=156228</guid>
            <pubDate>Fri, 03 Dec 2010 14:37:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rapmaster?command=view_comments&amp;post=156228#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/object=usr.build&lt;span class=&quot;dmcomment&quot;&gt;// is there a type 2 text proc anywhere... ?&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/swapmap/M=usr.map&lt;br&gt;        M.BuildFilledRectangle(locate(min_X,min_Y,1),locate(max_X,max_Y,1),object)&lt;span class=&quot;dmcomment&quot;&gt;//build the object..&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Lummox's code, well part of it.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/BuildFilledRectangle(turf/T1,turf/T2,item)&lt;br&gt;&lt;span class=&quot;dmcomment&quot;&gt;//blah&lt;/span&gt;&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(T &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; block(T1,T2)) &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; item(T)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
//Problem: I have compiled and tested around a few different things but have put the problem down to this.&lt;br&gt;
&lt;br&gt;
When a player clicks an object, he changes his buildtype to /build/objclicked'sname&lt;br&gt;
&lt;br&gt;
now to make objects on a single turf, one can use:&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
turf/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;    buildon()&lt;br&gt;        &lt;span class=&quot;dmcomment&quot;&gt;//if(usr.mode==&amp;quot;build&amp;quot;)//other modes&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/buildable/o = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; usr.build(src);&lt;br&gt;        src &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[o]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;  &lt;span class=&quot;dmcomment&quot;&gt;//credit to some lib or demo i found..&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Laying this out like this has actually helped me think of a theoretical solution for now; to modify/remake Lummox's proc by replacing, new item(T) into new usr.build(T), but id still love to know how to handle such vars in the future.&lt;br&gt;
&lt;br&gt;
Sidenote: this is for a click and drag/fill feature im trying to implement into a mapmaker of my game.</description>
        </item>
                <item>
            <title>deleting duplicate objects on a turf.</title>
            <link>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=156229</link>
            <guid>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=156229</guid>
            <pubDate>Fri, 03 Dec 2010 10:35:51 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rapmaster?command=view_comments&amp;post=156229#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;    cleanturf()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/t &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;            t.check()&lt;br&gt;&lt;br&gt;turf/&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/checklist=list()&lt;br&gt;turf/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;    check()&lt;span class=&quot;dmcomment&quot;&gt;//duplicates&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/buildable/t &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; src.contents)&lt;br&gt;            src.checklist.Add(t)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.checklist.len&amp;lt;=1)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//no dupes or not built on    &lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(src.checklist.len&amp;gt;0)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/buildable/a=pick(src.checklist)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/buildable/b &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; src.checklist)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(b.build==a.build)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(b)&lt;br&gt;            checklist-=a&lt;span class=&quot;dmcomment&quot;&gt;//reiterate for all turfs.&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Notes: yes buildable is a datumn and all the verbs exist.&lt;br&gt;
&lt;br&gt;
Problem: when i run the code i get a bunch of errors from most turfs saying that they cant modify null.contents? when im specifying a variable?&lt;br&gt;
&lt;br&gt;
Any insights on how to improve this would be helpfull. I am using Lummox jr swapmaps and just want cleaner and smaller maps, thanks.&lt;br&gt;
&lt;br&gt;
-R-</description>
        </item>
                <item>
            <title>Hide certain windows in an interface file.</title>
            <link>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=156361</link>
            <guid>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=156361</guid>
            <pubDate>Sat, 30 Oct 2010 12:04:10 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rapmaster?command=view_comments&amp;post=156361#comments</comments>
            
            <description>Is it possible to have items in your interface that are not open to everyone who edits the skin at one point or another. I am planning on adding an admin panel and using a window is the easiest/ most visualy appealing option. However i am not sure i want the everyday joe to know all the administrative capabilities of my team.</description>
        </item>
                <item>
            <title>One world proc vs multiple player procs.</title>
            <link>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=151466</link>
            <guid>http://www.byond.com/members/Rapmaster?command=view_post&amp;post=151466</guid>
            <pubDate>Sat, 30 Oct 2010 11:47:58 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rapmaster?command=view_comments&amp;post=151466#comments</comments>
            
            <description>For Optimisation sake, is it better to have one world proc with a for loop for every client. Or make every client call their own proc.&lt;br&gt;
&lt;br&gt;
Further notes: the proc spawns roughly every 5 minutes&lt;br&gt;
&lt;br&gt;
This is an auto save feature just to clarify</description>
        </item>
            
    </channel>
</rss>


