If by reset you mean remove every key that has earned it, you can already do this. Use world.GetMedal("medal name") for every single medal on your game to get a list of every key that has earned it, and then world.ClearMedal() for each key to remove it.
For scores just null every value for each key. It'll hide it on the scoreboard.
For scores just null every value for each key. It'll hide it on the scoreboard.