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        <title>Rayquaza1903's site</title>
        <link>http://www.byond.com/members/Rayquaza1903</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 04:54:16 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Pokemon Twilight Review</title>
            <link>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=98762</link>
            <guid>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=98762</guid>
            <pubDate>Sat, 17 Jul 2010 13:29:43 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rayquaza1903?command=view_comments&amp;post=98762#comments</comments>
            
            <description>I will be reviewing the original Pokemon game &quot;Pokemon Twilight&quot;. For the gameplay, I am going to review gameplay as a trainer and gameplay as a Pokemon.&lt;br&gt;
&lt;br&gt;
Gameplay as a Trainer- The gameplay as a trainer is not all that great, in my opinion. For the games when you can choose to be a trainer or Pokemon, when you choose a trainer, you usually can only catch other players. The problem with that is often times, the Pokemon doesn't want to be caught. Plus, if you do catch a Pokemon, the Pokemon trains by itself. Therefore, the trainer doesn't have much to do since there are never gym battles even though there are gyms and there are never trainer battles either.&lt;br&gt;
&lt;br&gt;
Gameplay as a Pokemon- The gameplay as a Pokemon involves much more activity than as a trainer. You can obviously train. Every now and then a GM hosts Capture the Flag, which can only be played as a Pokemon. There are TMs that teach you moves scattered around the map. The problem with the move system is, by the time you are level 100 (which is the max level in this game), you only learned two or three moves naturally. The rest, you must learn via TM. That is the downside of the move system. I like how there are safe zones where you can't get killed by other players and, my favorite, there is an option to toggle struggle. If you have struggle on, you cannot be caught by trainers who don't care if the player wants to be caught. As you can see, you can do more as a Pokemon than a trainer.&lt;br&gt;
&lt;br&gt;
Presentation- Most of the turfs and objects are scaled properly, which I like, unlike other games where a building is half the size of your icon and most turfs and objects are original. All the Pokemon icons are Mystery Dungeon style and all the trainer icons are from Pokemon XD and Underworld. I don't believe any sound files are played in the game. The only attack graphics are the projectiles, which are okay but not the best.&lt;br&gt;
&lt;br&gt;
Originality- Well, its not a rip. Its still the concept of playing as a trainer or Pokemon, which used to be the entire concept of every Pokemon game until the underworld source leaked. I miss those old Pokemon games that were run out of business. This is definitely original coding.&lt;br&gt;
&lt;br&gt;
Overall- In overall, this game is a very good one and I always enjoy playing it. If you are looking for one of those good old style trainer/Pokemon games to play, I suggest you try out this one.&lt;br&gt;
&lt;br&gt;
Screenshots:&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Rayquaza1903/files/2010%2D07/Rayquaza1903%2D0001/Twlight1.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;400&quot; src=&quot;http://www.byond.com/members/Rayquaza1903/files/2010%2D07/Rayquaza1903%2D0001/Twlight1_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Rayquaza1903/files/2010%2D07/Rayquaza1903%2D0001/Twilight3.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;400&quot; src=&quot;http://www.byond.com/members/Rayquaza1903/files/2010%2D07/Rayquaza1903%2D0001/Twilight3_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Rayquaza1903/files/2010%2D07/Rayquaza1903%2D0001/Twilight4.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;400&quot; src=&quot;http://www.byond.com/members/Rayquaza1903/files/2010%2D07/Rayquaza1903%2D0001/Twilight4_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;</description>
        </item>
                <item>
            <title>Teleport limited to players</title>
            <link>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=157867</link>
            <guid>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=157867</guid>
            <pubDate>Sun, 20 Dec 2009 13:16:06 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rayquaza1903?command=view_comments&amp;post=157867#comments</comments>
            
            <description>I'm having trouble figuring out how to make it so that when you click the teleport verb, the list only shows players, not any mobs or anything. This may be easy for other coders but I just can't figure it out. Could anyone help me with this?&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/GM1/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;    Basic_Teleport(mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;GM&amp;quot;&lt;/span&gt;&lt;br&gt;        usr.loc=locate(M.x, M.y, M.z)&lt;br&gt;        M&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color = white&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; teleported to you!&amp;quot;&lt;/span&gt;&lt;br&gt;        usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color = white&amp;gt;You teleported to &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
                <item>
            <title>Click() Won't Work in Some Cases</title>
            <link>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=140507</link>
            <guid>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=140507</guid>
            <pubDate>Sun, 13 Dec 2009 22:44:28 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rayquaza1903?command=view_comments&amp;post=140507#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
turf/New&lt;br&gt;    density = 1&lt;br&gt;    Click()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What gender are you?&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Gender&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Male&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Female&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cancel&amp;quot;&lt;/span&gt;))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Male&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Are you sure your male?&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Gender&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cancel&amp;quot;&lt;/span&gt;))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;                        usr.client.view=6&lt;br&gt;                        usr.cansave=1&lt;br&gt;                        usr.pokemon=1&lt;br&gt;                        usr.sex=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Male&amp;quot;&lt;/span&gt;&lt;br&gt;                        usr.name=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Wich Pokemon do you wish to be?&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pokemon&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Turtwig&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Chimchar&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Piplup&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Eevee&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Gligar&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Gible&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Skorupi&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Shellos&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cancel&amp;quot;&lt;/span&gt;))&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Turtwig&amp;quot;&lt;/span&gt;)&lt;br&gt;                                usr.icon=&lt;span class=&quot;dmstring&quot;&gt;'Pokemon.dmi'&lt;/span&gt;&lt;br&gt;                                usr.icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Turtwig&amp;quot;&lt;/span&gt;&lt;br&gt;                                usr.Clan=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Grass&amp;quot;&lt;/span&gt;&lt;br&gt;                                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You chose Turtwig!&amp;quot;&lt;/span&gt;&lt;br&gt;                                usr.pokemonname=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Turtwig&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
I just pulled that part out of the code. I have the rest of the choices and gender choice coded in.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Ok, so only in this login case, the Click() proc won't work. I was trying other codes with using Click() and they worked perfectly fine. When I click this nothing will happen. It worked before the BYOND update but it doesn't now. I've read another post with the same problem but I still kinda need help on finding out how to fix this.&lt;br&gt;</description>
        </item>
                <item>
            <title>Vars are in, But it doesn't compile...</title>
            <link>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=141168</link>
            <guid>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=141168</guid>
            <pubDate>Sat, 06 Jun 2009 14:19:55 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rayquaza1903?command=view_comments&amp;post=141168#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        JoinPolice()&lt;br&gt;            usr.verbs += typesof(/mob/Police_Verbs/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;)&lt;br&gt;        PoliceLeader()&lt;br&gt;            usr.verbs += typesof(/mob/Police_Verbs/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;)&lt;br&gt;            usr.verbs += typesof(/mob/Police_Leader/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;)&lt;br&gt;        NoPolice()&lt;br&gt;            M.verbs -= typesof(/mob/Police_Leader/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;)&lt;br&gt;            M.verbs -= typesof(/mob/Police_Verbs/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;)&lt;br&gt;            M.policerank = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;            M.Police = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;            M.Rank = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;        policerank = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;        Police = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
I have all the vars in but when I compile, it comes down to this:&lt;br&gt;
&lt;b&gt;&lt;br&gt;
The Police.dm:10:error:M.verbs:undefined var&lt;br&gt;
The Police.dm:11:error:M.verbs:undefined var&lt;br&gt;
The Police.dm:12:error:M.policerank:undefined var&lt;br&gt;
The Police.dm:13:error:M.Police:undefined var&lt;br&gt;
The Police.dm:14:error:M.Rank:undefined var&lt;br&gt;&lt;/b&gt;&lt;br&gt;
I don't know why it doesn't work. Can anyone help?&lt;br&gt;
&lt;br&gt;
&lt;br&gt;</description>
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                <item>
            <title>keeping guest keys out,</title>
            <link>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=159965</link>
            <guid>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=159965</guid>
            <pubDate>Thu, 11 Dec 2008 23:52:58 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rayquaza1903?command=view_comments&amp;post=159965#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.key == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guest&amp;quot;&lt;/span&gt;)&lt;br&gt;        src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;&amp;lt;font size=3&amp;gt;No guests.&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Is there a way to keep guest keys out of my game because this code isn't working.</description>
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                <item>
            <title>Can't get on my game.</title>
            <link>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=293367</link>
            <guid>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=293367</guid>
            <pubDate>Sun, 07 Dec 2008 16:46:34 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rayquaza1903?command=view_comments&amp;post=293367#comments</comments>
            
            <description>&lt;b&gt;Operating System&lt;/b&gt;: Windows XP&lt;br&gt;
&lt;b&gt;Website Browser and Build Number&lt;/b&gt;:&lt;br&gt;
&lt;b&gt;URL/Link to problem page(s)&lt;/b&gt;: &lt;a href=&quot;http://www.byond.com/games/Rayquaza1903/PokemonShadowRealms#online&quot;&gt;http://www.byond.com/games/Rayquaza1903/ PokemonShadowRealms#online&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem Description&lt;/b&gt;: I can not log onto my game. i can log on all other 1s except that that 1.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Steps to Reproduce Problem&lt;/b&gt;: click join on server. it either stops me loading resources and says connection failed or as soon as i get on it kicks me out by saying connection died, connection failed.</description>
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                <item>
            <title>Releasing a New version (I can't think of a title for it)</title>
            <link>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=151882</link>
            <guid>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=151882</guid>
            <pubDate>Wed, 19 Nov 2008 20:39:11 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rayquaza1903?command=view_comments&amp;post=151882#comments</comments>
            
            <description>I contacted byond about a bad host and what I should do and they told me this:&lt;br&gt;
&lt;br&gt;
if you change the hub password and release a new version that doesn't allow a modified savefile to grant owner status, most of the issue will go away. There is no way to 100% stop abuse by a host, but changing the hub password will keep his version of the game from showing up on the hub.&lt;br&gt;
&lt;br&gt;
I don't know how I am supposed to release a new version that doesn't allow a modified save file to grant owner status. They told me to put this under here.&lt;br&gt;</description>
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                <item>
            <title>Getting my Verbs to appear</title>
            <link>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=141818</link>
            <guid>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=141818</guid>
            <pubDate>Sat, 01 Nov 2008 19:31:25 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rayquaza1903?command=view_comments&amp;post=141818#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    World&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            World()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;GM&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Please select&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;World&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Change World Name&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Change World Status&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Shutdown&amp;quot;&lt;/span&gt;))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Change World Name&amp;quot;&lt;/span&gt;)&lt;br&gt;                        world.name = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;World name?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;World Name&amp;quot;&lt;/span&gt;,world.name)&lt;br&gt;                        world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;World Name: (&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[world.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;)&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Change World Status&amp;quot;&lt;/span&gt;)&lt;br&gt;                        world.status = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;World Status?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;World Status&amp;quot;&lt;/span&gt;,world.status)&lt;br&gt;                        world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;World Status: (&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[world.status]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;)&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Shutdown&amp;quot;&lt;/span&gt;)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; world
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt; I added src.verbs+=typesof(/mob/World/verb) to my owner code whatever but when i compile and run, i don't have the verb. Do i have to delete the rsc or something else?&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Folders</title>
            <link>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=160539</link>
            <guid>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=160539</guid>
            <pubDate>Sun, 24 Aug 2008 12:17:45 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rayquaza1903?command=view_comments&amp;post=160539#comments</comments>
            
            <description>This isn't really that important, but how can u add folders in Dream Maker. I mean like, some codes go in 1 folder, some go in another. things like that.</description>
        </item>
                <item>
            <title>Dream Seeker Problem </title>
            <link>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=293122</link>
            <guid>http://www.byond.com/members/Rayquaza1903?command=view_post&amp;post=293122</guid>
            <pubDate>Sat, 23 Aug 2008 14:09:52 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rayquaza1903?command=view_comments&amp;post=293122#comments</comments>
            
            <description>I'm not sure if its because of Dream Seeker. That is what i guessed it was.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Operating System&lt;/b&gt;: Windows XP&lt;br&gt;
&lt;b&gt;Game Hub/Link&lt;/b&gt;: Every game i try to play&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem Description&lt;/b&gt;: I can't play any games or test my game on Dream Maker. When i try to play games, it says downloading all the files, etc. then it says Launching Dream Seeker and it just stays that way. I waited over 20 minutes and it didn't work. When I am working on Dream Maker, i chose compile, then run and nothing happens.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;</description>
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