ID:192107
 
I'm going to start learning how to program in C++. I've already learned SOME.. It seems quite easy because I have programmed in BYOND for a while now.. I am NOT however, quitting BYOND. I just wanted to know if anyone knew any good sites to help me on my way.. What I would like is maybe a tutorial on a MUD in C++, because thats what I am going to end up doing.

I tried doing a MUD in BYOND, but all the parsers I had were confusing and giving me errors. I tried making my own, with no success.

Thank you for your time

-Rcet
Rcet wrote:
I'm going to start learning how to program in C++. I've already learned SOME.. It seems quite easy because I have programmed in BYOND for a while now.. I am NOT however, quitting BYOND. I just wanted to know if anyone knew any good sites to help me on my way.. What I would like is maybe a tutorial on a MUD in C++, because thats what I am going to end up doing.

I tried doing a MUD in BYOND, but all the parsers I had were confusing and giving me errors. I tried making my own, with no success.

Thank you for your time

-Rcet

Use a search engine to find information on C++. You won't find a tutorial on how to create a MUD, or anything even remotely close to that, though. I should also warn you that creating a MUD in C/C++ entails a LOT more work than it would to create one through BYOND.

I believe stock stripped godwars is around 120,000 lines of code, bugged to hell, and practically unplayable. There are sites where you can find complete stock sourcecodes for MUDs, although they are done in C.

As for the parsers, im not sure what you are talking about. I've tried both Ebonshadow/Foomer's parser, and Abyssdragon's. They both compile just fine, and work great. If your having problems why not ask at Foomer's MUD Design Forum?

Not to mention, you'll need to build a parser in C/C++ anyways. And that's going to be much more confusing than it is to create one with BYOND.

Alathon\\