To Click, To verb, To Macro.. in Design Philosophy
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I've been working on Dungeon.Hack a lot lately and I am trying to decide how I want the game to be set up. At fist I had it so it was an entire type interface, but that was when I was using it in Text Mode..I recently decided to use a graphical interface and because of that the type commands are gone.
For awhile I had it so you right clicked stuff to pick it up. But then I decided that might not be the best way to handle it.Now I am thinking about setting up a system where you use pre-defined macros on the keyboard to do things.
G to get
D to drop
O to open chests and doors (hit O again to close doors)
I am trying to decide what IS the best possible interface to use, what do you prefer? How do you like to control games?
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