ID:271572
 
Well I am playing around with 4.0, trying to use the interface editor to make a battle system. And for the most part, it works pretty good.

I use a label for the battle background, buttons for the combat, ect.

Here is what the game looks like on its own:
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And here is what the game looks like when you get into a fight:
Photo Sharing and Video Hosting at Photobucket


Right now, it works swell, except for the fact that, as you can see, my image for the monster on the screen, has a blue background on it. When I edited the image, I made that blue background transparent. And it IS transparent if you just put the monster on the map. But the label refuses to see it that way.

My question is, is there a way to add images to labels and have them transparent so you can see the image behind it? And if not, is there a way to like, overlay images over a label?

Right now overlapping controls really aren't supported. Z-order is difficult to control in Windows as it is, but also we've found that OpenGL has some other issues as well that make it difficult to draw over the control. Bottom line: You should be using the map for this, not a label.

Lummox JR