ID:134113
 
Well, I just want a feature that hides/haults all text that is being sent to you. I know, this can be added to a game, but wouldnt a global one be nice?
Why would this be useful? If you don't want to read text in the text window, then... um... don't. =)
In response to Crispy (#1)
I think it might be useful in stopping a scrolling text window if you want to read something lengthy... For instance, if a game's help/intro text is output into the text window, yet the players are flooding it with chit-chat, you'd have a hard time reading what you're trying to read...

Of course, this boils down to a design issue that should be handled by the developer, but a little button to click that would put the text area on "hold" could help...
In response to SuperSaiyanGokuX (#2)
If you scroll up at all, the text area doesn't automatically scroll down until you scroll it down completely, yourself.
In response to SuperSaiyanGokuX (#2)
If interfering text is the issue, then 4.0 should solve this just by dint of using multiple output controls.

Lummox JR
In response to CaptFalcon33035 (#3)
In the past, I've had it auto-scroll with every new line output, regardless of my own manual scrolling... Including times when I never "let go" (mouse up) of the scrollbar slider or arrow...

I don't know if that's been fixed since, though...

And on top of that, it only holds so many lines... After a certain limit is reached, lines are dumped from the top...
In response to SuperSaiyanGokuX (#5)
SuperSaiyanGokuX wrote:
And on top of that, it only holds so many lines... After a certain limit is reached, lines are dumped from the top...

A limit has to be enforced at some point, the RichEdit can only index so many lines. Dump lines off of top or crashy crashy BYOND?
Though I'm thinking that there may be some way of catching the overflow exception (if there is one, I assume there is) and dumping a line off of the top, then adding the new line.
In response to Hazman (#6)
Well, I didn't mean that there was something wrong or unnecessary about it... I'm just pointing out that at a certain point, some of what one might be trying to read can be "pushed off" the top of the pile... It happens especially fast in chatty environments (including player chat and game output text)

So having a way of "pausing" the output for a time would be useful...
In response to Crispy (#1)
Im refering to older games that don't have good spam protection. Just turn off the text all together.
In response to Revojake (#8)
Revojake wrote:
Im refering to older games that don't have good spam protection. Just turn off the text all together.

But what for? You can already make logs in older games.