ID:134138
 
I think it'd be cool if we could talk with headsets to people with the pager or something...

And I also think that if we put a png file or something into dream maker, we should be able to edit parts of it to be transparent...

Lastly, I think a feature called overcopy or something would be cool when we copied icons in a .dmi file. Sometimes when I make overlays, I want to copy and paste them onto the mob without deleting the mob...But I cant
Revojake wrote:
I think it'd be cool if we could talk with headsets to people with the pager or something...

Would be pretty bandwidth intensive on the BYOND server.


And I also think that if we put a png file or something into dream maker, we should be able to edit parts of it to be transparent...

This is accomplished by saving the image with a transparency layer in an external image editor. The 3.5++/4.0 upgrade will increase your control over this, but for now you'll have to rely on an external editor.


Lastly, I think a feature called overcopy or something would be cool when we copied icons in a .dmi file. Sometimes when I make overlays, I want to copy and paste them onto the mob without deleting the mob...But I cant

Sure you can, copy your overlay, and then open the pixmap of your mob icon (double-click it) then paste, you'll retain the previous icon with the pasted icon over top of it.
In response to Nadrew (#1)
Nadrew wrote:
Would be pretty bandwidth intensive on the BYOND server.


Well, normally, this is done through a direct connection between clients, because bandwidth would be too much. But at the same time, it does raise the question of "Why?". The pager isn't built for large conversations. If you need to voice chat, use GTalk, YahooIM, AIM, or MSN. Or do like I do, run a TeamSpeak server. I've been using TeamSpeak for years and it works GREAT. It is simple to use(At least at client end, the server lacks grace in configuration) and uses almost no resources.
In response to Danial.Beta (#2)
Danial.Beta wrote:
Nadrew wrote:
Would be pretty bandwidth intensive on the BYOND server.


I've been using TeamSpeak for years and it works GREAT. It is simple to use(At least at client end, the server lacks grace in configuration) and uses almost no resources.

For me, it uses the most valueable resource there is: Patience.

I haven't figured out how to get my mic to work with Teamspeak for months now.
In response to Danial.Beta (#2)
Danial.Beta wrote:
Nadrew wrote:
Would be pretty bandwidth intensive on the BYOND server.


....*snip* use GTalk, YahooIM, AIM, or MSN. ....*snip*
Dont forget Skype! :)

In response to Hobbesx (#4)
Yeah, Skype works too! Actually, it isn't bad for a phone service, I have a friend who uses it for his primary home phone and is very happy with it.
Revojake wrote:
I think it'd be cool if we could talk with headsets to people with the pager or something...

On the BYOND servers? Hell no.
On the other hand, if you were able to relay it through your own server instead... maybe it could be turned on (world/microphone_support) and then managed (client/GetMicrophoneData(D as sound))?

I mean, that would be cool. You could like, fcopy(D,"sounds/[ckey]/[world.realtime]") for a lil' log. Or maybe world<<D to relay it to everyone else.

Probably would be infeasible to do, and it would probably lag like hell with that support enabled, not to mention it wouldn't even work properly because of the delay between sending the sound to the client and the client playing the sound.
In response to Android Data (#6)
Isn't there a browser based TeamSpeak client?
Couldn't you just use that?
In response to Android Data (#6)
Android Data wrote:
Probably would be infeasible to do, and it would probably lag like hell with that support enabled, not to mention it wouldn't even work properly because of the delay between sending the sound to the client and the client playing the sound.

Bingo. Very infeasible, because an internet vox system works by streaming the audio data... when data starts coming in, it gets transmitted in real time. If it was converted to wave files, it'd be choppier than... a sushi kitchen.