ID:1483418
 
Hey BYONDiverse,

So recently I started a game, overall it took me about two days to create this game. I'm not going to be advertising this game or anything like that, It's for me to learn on BYOND and nothing more.

But now I'm sat here pondering. What can I do next? So I ask you guys, do I keep creating smaller games for X amount of time to keep increasing my knowledge of the DM language?

Today I sat there and I was an inch away from starting an RPG project I knew I would never finish. Instead I decided to create a more advanced AI and work on a quest system. To you guys these things maybe seem easy, but to me? Not so much.

So I ask you guys, am I right in by creating snippets and small games to learn my way around DM? Or do I create one small game and gradually build bigger games?

Thanks,

Rickoshay.

P.S.

People may know my Key from yesteryear, but I'm no longer a 14 year old teen wanting the tiniest bit of fame. Also this may be in the wrong section, my grammar maybe terrible and could anyone point me in the right direction to find the lists tutorial? Pretty sure it was by Lummox Jr but I can't remember.
Is this what you are looking for? It was listed on the BYOND Resource Repository page, under Lummox JR.

I think the secret to building a bigger game is to realize that designing each main feature of that big game is going to be like developing one small game. So, if you can build lots of smaller games, and if you can merge those games and organize them into a single game, theoretically you can make a "big game". Hopefully all of the features are fully integrated and work together, so that you don't just end up with a minigame collection!

Anyway, if you are still learning about lists, then I would say that you should definitely stay away from large projects. Lists are one of the most basic features in DM, and they are usually vital to any game whether it's big or small. Make sure you recognize the difference between the regular for() loop and the for() list loop. Both are extremely important!

Yes, making small programs and games is a great way to learn DM, or any language really. You have to understand the small details before you can work with the larger chunks.

Good luck in climbing the mountain!
It seems to me that there are lots of small games you could make just for practice, like the 7 little games I made in one week. It didn't take too much time to clone the games that I did because I didn't spend too much time designing the games.