Little testing needed in Off Topic
Well I guess I could try to increase gravity...
I also don't like how jumping also seems to be in a set arc, you can't hold the jump button for a a little bit then let off for quick jumps.
I like stuff like this as well. Shows that people are starting to realize pixel movement is worth learning.
- Disable diagonal movement. With my hotkeys on my laptop, I can go into the dense ground turfs with southwest/southeast keys, not sure why.
- Make spacebar or something other than "Up" jump.
- When I fall and die, I hear this REALLY loud sound effect that sounds like it's repeating a few times at once. I had my sound up pretty loud because your other sounds were quiet, thus scaring the crap out of me when I decided to jump off a cliff...
Good luck with your project!
Well, to make a short story shorter, when going down after death, you're still able to move left and right, and grab coins.
mob/proc/Something() set client_sided=1 for(var/px=1; px<10; px++) for(var/py=1; py<10; py++) new/obj/Something(client,"[px],[py]")obj/Something icon='something.dmi' New(client/C,L) screen_loc=L C.screen+=src
Now space is used for jumping, not up key