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        <title>Ripper man5's site</title>
        <link>http://www.byond.com/members/Ripperman5</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 04:50:51 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Interface Grid Image?</title>
            <link>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=273581</link>
            <guid>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=273581</guid>
            <pubDate>Tue, 07 Sep 2010 23:53:25 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ripperman5?command=view_comments&amp;post=273581#comments</comments>
            
            <description>How do I create a grid to have a image to be under it, such as a transparency? My idea is to have a background &quot;SpellBook&quot; with a grid placed over it so it displays spells and its stats.</description>
        </item>
                <item>
            <title>Clean this up :P</title>
            <link>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=273549</link>
            <guid>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=273549</guid>
            <pubDate>Wed, 04 Aug 2010 19:21:54 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ripperman5?command=view_comments&amp;post=273549#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
smstraight()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; hidden = 1&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!src.rolls)&lt;br&gt;                src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You must have rolled first.&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.msmallstraightscore)&lt;br&gt;                src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have already scored your Small Straight.&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;                    k1&lt;br&gt;                    k2&lt;br&gt;                    k3&lt;br&gt;                    k4&lt;br&gt;                    k5&lt;br&gt;                    k6&lt;br&gt;                    list/K = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()&lt;br&gt;                K.Add(k1, k2, k3, k4, k5, k6)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/n &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; dc)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(x = 1 &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; 6)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(n == x)&lt;br&gt;                            K[x] ++&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(x = 1 &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; 6)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(K[x] &amp;gt; 0)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(x == 4 || x == 5 || x == 6)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(K[x - 3] &amp;gt;= 1 &amp;amp;&amp;amp; K[x - 2] - 2 &amp;gt;= 1 &amp;amp;&amp;amp; K[x - 1] &amp;gt;= 1)&lt;br&gt;                                src.msmallstraightscore = 30&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(x == 1 || x == 2 || x == 3)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(K[x + 1] &amp;gt;= 1 &amp;amp;&amp;amp; K[x + 2] &amp;gt;= 1 &amp;amp;&amp;amp; K[x + 3] &amp;gt;= 1)&lt;br&gt;                                src.msmallstraightscore = 30&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!src.msmallstraightscore)&lt;br&gt;                    src.msmallstraightscore = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Used&amp;quot;&lt;/span&gt;&lt;br&gt;                src.Scored()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
How the heck would I clean this stuff up? o.o</description>
        </item>
                <item>
            <title>Grid Who</title>
            <link>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=264733</link>
            <guid>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=264733</guid>
            <pubDate>Mon, 05 Jul 2010 16:37:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ripperman5?command=view_comments&amp;post=264733#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
        UpdatePlayers()&lt;br&gt;            src&amp;lt;&amp;lt;output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;----*---- Players ----*----&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Who:1,1&amp;quot;&lt;/span&gt;)&lt;br&gt;            src&amp;lt;&amp;lt;output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;----*---- Levels ----*----&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Who:2,1&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Row=0&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/players/m &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!src)&lt;span class=&quot;dmkeyword&quot;&gt;continue&lt;/span&gt;&lt;br&gt;                Row++&lt;br&gt;                src&amp;lt;&amp;lt;output(m,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Who:1,&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Row]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                src&amp;lt;&amp;lt;output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;           Level &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[m.level]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Who:2,&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Row]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
This is my grid who, when someone logs out and this is updated the grid still shows that persons level.</description>
        </item>
                <item>
            <title>Interface - Stat</title>
            <link>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=273439</link>
            <guid>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=273439</guid>
            <pubDate>Sun, 25 Apr 2010 02:30:29 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ripperman5?command=view_comments&amp;post=273439#comments</comments>
            
            <description>If you put in more then one &quot;Info&quot;/Stat tabs how do you specifies each specifically named Info? Hope you understand; sort of tired.</description>
        </item>
                <item>
            <title>type dantom</title>
            <link>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=264624</link>
            <guid>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=264624</guid>
            <pubDate>Sat, 23 Jan 2010 03:11:22 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ripperman5?command=view_comments&amp;post=264624#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
type
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Does the type var show just /mob, /obj, or /area. Or does it go further such as /mob/players or /obj/knife?</description>
        </item>
                <item>
            <title>Prob</title>
            <link>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=264562</link>
            <guid>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=264562</guid>
            <pubDate>Fri, 27 Nov 2009 16:56:06 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ripperman5?command=view_comments&amp;post=264562#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(prob(0.001))
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
is it safe to do decimal percents?&lt;br&gt;</description>
        </item>
                <item>
            <title>smstraight</title>
            <link>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=264560</link>
            <guid>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=264560</guid>
            <pubDate>Tue, 24 Nov 2009 11:42:40 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ripperman5?command=view_comments&amp;post=264560#comments</comments>
            
            <description>&lt;br&gt;</description>
        </item>
                <item>
            <title>Spell problems.</title>
            <link>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=264555</link>
            <guid>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=264555</guid>
            <pubDate>Fri, 20 Nov 2009 02:00:11 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ripperman5?command=view_comments&amp;post=264555#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            FireBolt()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Spells&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.MP&amp;lt;1+(src.fireboltlevel*2))src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Not enough MP&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/damage=round(((rand(2+(src.fireboltlevel*2),4+(src.fireboltlevel*3)))*((src.Intelligence/100)+1)),1)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/enemies/ee,mob/players/pp&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/mm &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(3))&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(mm,/mob/enemies))&lt;br&gt;                            ee=mm&lt;br&gt;                            src.MP-=1+(src.fireboltlevel*2)&lt;br&gt;                            missile(/obj/spells/firebolt,src,ee)&lt;br&gt;                            sleep(get_dist(src,ee))&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(ee)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(ee.firewk&amp;gt; 0)damage=round(damage*(1+(ee.firewk/100)),1)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(ee.fireres&amp;gt;0)damage-=round(damage*(ee.fireres/100),1)&lt;br&gt;                                ee.HP-=damage&lt;br&gt;                                s_damage(ee,damage,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;red&amp;quot;&lt;/span&gt;)&lt;br&gt;                                src.DeadEnemy(src,ee)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.PVP)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(mm,/mob/players))&lt;br&gt;                                pp=mm&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(pp.PVP&amp;amp;&amp;amp;src.Team!=pp.Team)&lt;br&gt;                                    src.MP-=1+(src.fireboltlevel*2)&lt;br&gt;                                    missile(/obj/spells/firebolt,src,pp)&lt;br&gt;                                    sleep(get_dist(src,pp))&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(pp)&lt;br&gt;                                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(pp.Fireres&amp;gt;0)damage-=round(damage*(pp.Fireres/100),1)&lt;br&gt;                                        pp.HP-=damage&lt;br&gt;                                        s_damage(pp,damage,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;red&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        src.DeadPlayer(src,pp)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;break&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
What is happening is, if there is &quot;players&quot; around it wont go &quot;over&quot; them to attack whats behind the player. (PVP is null)&lt;br&gt;</description>
        </item>
                <item>
            <title>Shorten and Clean</title>
            <link>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=273172</link>
            <guid>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=273172</guid>
            <pubDate>Thu, 19 Nov 2009 21:39:11 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ripperman5?command=view_comments&amp;post=273172#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
    Move()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!nomotion)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(away)&lt;br&gt;                away=0&lt;br&gt;                src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You are no longer marked as away&amp;quot;&lt;/span&gt;&lt;br&gt;            ..()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(nomotion)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Such a simple code is there any better way to make this look nicer?</description>
        </item>
                <item>
            <title>stacking when it drops</title>
            <link>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=273161</link>
            <guid>http://www.byond.com/members/Ripperman5?command=view_post&amp;post=273161</guid>
            <pubDate>Wed, 11 Nov 2009 11:29:07 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ripperman5?command=view_comments&amp;post=273161#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;    PotUse(obj/o)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(o.canStack &amp;amp;&amp;amp; o.contents.len)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/theItem = pick(o.contents)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(theItem)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(o.contents.len)&lt;br&gt;                o.suffix = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;x&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[o.contents.len+1]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                o.suffix = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;x1&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(o)&lt;br&gt;    BookUse(obj/o)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(o.canStack &amp;amp;&amp;amp; o.contents.len)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/theItem = pick(o.contents)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(theItem)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(o.contents.len)&lt;br&gt;                o.suffix = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;x&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[o.contents.len+1]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                o.suffix = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;x1&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(o)&lt;br&gt;    ItemDrop(obj/o)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(o.canStack)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/N =input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;How many?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Drop&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; num&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(N &amp;lt;= o.contents.len+1)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(N)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(o.contents.len)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/theItem = pick(o.contents)&lt;br&gt;                        theItem.suffix = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;x&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[N]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                        theItem.loc = src.loc&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(o.contents.len)&lt;br&gt;                            o.suffix = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;x&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[o.contents.len+1]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                            o.suffix = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;x1&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                        o.loc = src.loc&lt;br&gt;                        o.suffix = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;                    N--&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You don't have that many&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            o.loc = src.loc&lt;br&gt;            o.suffix = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;    ItemAdd(obj/o)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/items = list()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/i &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; src.contents)&lt;br&gt;            items += i.type&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(o.type &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; items)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(o.canStack)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/theItem&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/i &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; src.contents)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(i.type == o.type)&lt;br&gt;                        theItem = i&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(theItem)&lt;br&gt;                    theItem.contents += o&lt;br&gt;                    theItem.suffix = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;x&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[theItem.contents.len+1]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    src.contents += o&lt;br&gt;                    o.suffix = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;x1&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                src.contents += o&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            src.contents += o&lt;br&gt;            o.suffix = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[o.canStack ? &amp;quot;x1&amp;quot; : &amp;quot;[o.suffix]&amp;quot;]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;obj&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/sellvalue&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/canStack
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
I want to get itemdrop to stack when it drops and when I pick the item up it will just add that amount.</description>
        </item>
            
    </channel>
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