For an interface I am working on, I want the map size at 17X17, which is easily done through world/view="17x17". The problem is, that when the game's window is stretched out the map stretches as well resulting in a larger view.
How do I not stretch the map, but stretch everything else such as grids and outputboxes? I want it to remain at 17X17 no matter how large the window is stretched.
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