time system in Developer Help
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how do you create a time system?
i want the entire world's time to be the same,but for some reason,i cant seem to make global vars work,in world procs >_<<br/>
if you wanna see what is says,here it is:
global/var
minutes = 0
hours = 0
days = 0
season = 0
years = 0
world/Time()
sleep(20)
global.minutes+=1
if (global.minutes == 60)
global.hours+=1
global.minutes-=1
if (global.hours == 12)
global.night == 1
else if (global.hours == 24)
global.days+=1
global.hours-=1
if (global.days == 16)
global.season+=1
global.days-=1
if (global.season == 4)
global.years+=1
global.season-=1
and the many error messages:
RPG Starter.dm:26:error:global.minutes:undefined var
RPG Starter.dm:27:error:global.minutes:undefined var
RPG Starter.dm:28:error:global.hours:undefined var
RPG Starter.dm:29:error:global.minutes:undefined var
RPG Starter.dm:30:error:global.hours:undefined var
RPG Starter.dm:31:error:global.night:undefined var
RPG Starter.dm:32:error:global.hours:undefined var
RPG Starter.dm:33:error:global.days:undefined var
RPG Starter.dm:34:error:global.hours:undefined var
RPG Starter.dm:35:error:global.days:undefined var
RPG Starter.dm:36:error:global.season:undefined var
RPG Starter.dm:37:error:global.days:undefined var
RPG Starter.dm:38:error:global.season:undefined var
RPG Starter.dm:39:error:global.years:undefined var
RPG Starter.dm:40:error:global.season:undefined var
RPG Starter.dm:24:error:Time :undefined proc
RPG Starter.dm:31:== :warning: statement has no effect
RPG Starter.dm:38:error::invalid expression
RPG Starter.dm:15:error:Time :undefined proc
RPG Starter.dm:15:error::empty type name (indentation error?)
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