This week, I've more or less been working on an easier to use dialog delivery system. Previously, I was just drawing text for every line separately, but now I've got it set up to receive lists of text strings that are displayed properly. I've also done some balancing for the tutorial chapter.
Most of the changes aren't visible and won't be noticed by players, so unless you just want to try out the more well balanced tutorial, this update shouldn't be too big of a deal for you. It does mean, however, that I will be able to more easily add in additional chapters once I start working on that.
The display changes are more or less for my own convenience, and to make things a lot neater in general on my end. I'm also working on adapting a text string splitter to only split between words at a certain length range, which will automatically split up longer strings for me. As it is I have to count the characters to make sure everything fits properly.
This week, I'll probably be doing more of the same, maybe add a second chapter and a real dialog scene in to show those off. Mostly, at this point, I'm just trying to clean up the engine and make things less annoying to work with.
Until next Monday, may Paco, the bear wrestling chicken, be with you.