ID:114173
 
I've updated Imperatorum yet again. A little later than I would have liked, but I think I made a decent amount of progress for the relatively short amount of time I actually put into the game this week.

This update splits the single and multiplayer maps into 2, with the single player map acting as a basic tutorial that teaches movement, combat, leveling up, etc.

It also introduces the first version of the HUD, mostly just being the text boxes that contain the tutorial messages and a begin match/end turn button so you don't have to constantly switch back and forth to watch your unit stats.

Other than that, just a few smaller issue fixes, healing items, and some other stuff most people won't notice.

On the artistic front, there hasn't been any progress lately as my artist is busy studying for his exams, so there's not much to be done there. It will probably be a while before I really get the sprites in anyway, as there are tons of them to deal with(I think we figured that there were around 50).

Anyway, that concludes this update. Check it out, leave some feedback, I'll give you cookies!

P.S. Thanks go to ACWraith for the shout out on BYOND and Within #14.