RootAbyss

Joined: Sep 22 2018

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I just want to point out for anyone actually wanting to continue the game that the issue has nothing to do with BYOND …
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http://www.byond.com/docs/ref/ skinparams.html
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turf bounds can only be a square based on world.icon_size
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you can attach an image to an object with no icon and selectively show the image to clients that need to see it mob …
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with z linking would you be able to link a z level to itself to create a loop?
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Lummox JR wrote: > The current behavior is intended. Clearing the new frames is trivial, and it's more often more …
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could image override be made to also hide the vis_contents of the atom the image is attached to? it seems kind of …
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is this supposed to be compatible with vis_contents? if not is it feasible to support it?
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i also agree that new frames should be blank i'm not sure why this was added over the old behavior
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