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        <title>Rtbbvr's site</title>
        <link>http://www.byond.com/members/Rtbbvr</link>
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        <lastBuildDate>Fri, 10 Feb 2012 19:58:51 +0000</lastBuildDate>
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            <title>PSone games.</title>
            <link>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=181536</link>
            <guid>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=181536</guid>
            <pubDate>Tue, 30 Mar 2010 08:44:26 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rtbbvr?command=view_comments&amp;post=181536#comments</comments>
            
            <description>I'd moved out of parents house a few months back and had a chance to go through my mass quantities of old misc junk I had piled up in my many nooks and crannies. Among this junk though I found pure gold, my old PSone and a number or working games. Final Fantasy VII, Xenogear, Dino Crisis, Valkyrie Profile, MegaMan Legends, Metal Gear Solid and others.&lt;br&gt;
&lt;br&gt;
I've been playing a couple of them after buffing out as many scratches as is possible, but it just seems to me that these games are not only as fun, but more so then when I played them all those long years ago. What were some of your favorite PSone games and why?</description>
        </item>
                <item>
            <title>Button mashing.</title>
            <link>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=151597</link>
            <guid>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=151597</guid>
            <pubDate>Sun, 24 Jan 2010 08:46:25 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rtbbvr?command=view_comments&amp;post=151597#comments</comments>
            
            <description>I've got it into my head that a sort of arcade style frantic single button mashing game aspect might be a nice fit into a project I'm working on. I'm wondering about a couple things and would like some advise on.&lt;br&gt;
&lt;br&gt;
1) Would button mashing cause any significant amount of lag if I just have a proc that starts accepting mashes that increase a var for each press, then shut off at a given time even though players would be mashing it 4-7 times a second?&lt;br&gt;
&lt;br&gt;
2) Taking #1 into account, I'd like the screen to flash or some other flashy pizazz of that nature, what would you recommend?&lt;br&gt;
&lt;br&gt;
3) Do you think that players would be able to hold a sort of button mashing match? I know that even a little bit of lag on either end can throw the results, so I was wondering if I should use it in a competitive sense, or just a frantic power up such and such sense?</description>
        </item>
                <item>
            <title>winget() question</title>
            <link>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=158817</link>
            <guid>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=158817</guid>
            <pubDate>Wed, 24 Jun 2009 15:25:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rtbbvr?command=view_comments&amp;post=158817#comments</comments>
            
            <description>How do you retrieve information from check boxes. I know its winget(src, &quot;Window.Checkbox&quot; , &quot;is-checked&quot;) but how to use that say in a if()?&lt;br&gt;
&lt;br&gt;
Example -&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;        sex&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Checker()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(winget(usr, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Male1&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;is-checked=true&amp;quot;&lt;/span&gt;))&lt;br&gt;                usr.sex=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Male&amp;quot;&lt;/span&gt;&lt;br&gt;                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.sex]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(winget(usr, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Female1&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;is-checked=true &amp;quot;&lt;/span&gt;))&lt;br&gt;                usr.sex=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Female&amp;quot;&lt;/span&gt;&lt;br&gt;                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.sex]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
That always returns as Male, regardless of which is checked.</description>
        </item>
                <item>
            <title>Swoopo scam ads?</title>
            <link>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=182070</link>
            <guid>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=182070</guid>
            <pubDate>Tue, 03 Feb 2009 18:30:30 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rtbbvr?command=view_comments&amp;post=182070#comments</comments>
            
            <description>I was browsing around BYOND when a google ad for swoopo (http://www.swoopo.com/) caught my eye. The deals sounded much to good to be true. After a few minutes on the site, you discover it is nothing more than a legitimate sounding hoax.&lt;br&gt;
&lt;br&gt;
The auctions may look cheap but you will need to buy prepaid bids in increments of $1 to place any bid. What's worse is that if you lose a bid, you do not get the prepaid bids back. So if you bid $150 for a new iPod then get outbid within the next few seconds, bye bye $150.&lt;br&gt;
&lt;br&gt;
BYOND, can you remove this scam site from your list of google ads?</description>
        </item>
                <item>
            <title>Mind Games at CES 2009</title>
            <link>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=182096</link>
            <guid>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=182096</guid>
            <pubDate>Tue, 13 Jan 2009 20:57:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rtbbvr?command=view_comments&amp;post=182096#comments</comments>
            
            <description>Mattel has made a mind game....&lt;br&gt;
&lt;a href=&quot;http://tech.msn.com/guides/ces/article.aspx?cp-documentid=16728947&quot;&gt;http://tech.msn.com/guides/ces/ article.aspx?cp-documentid=16728947&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Now, what other uses could this turn into, this NeuroSky technology....</description>
        </item>
                <item>
            <title>Spanish...</title>
            <link>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=133255</link>
            <guid>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=133255</guid>
            <pubDate>Wed, 07 Jan 2009 00:33:25 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rtbbvr?command=view_comments&amp;post=133255#comments</comments>
            
            <description>Is or will there be a Spanish version of the DM guide?</description>
        </item>
                <item>
            <title>Heat tips</title>
            <link>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=182113</link>
            <guid>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=182113</guid>
            <pubDate>Mon, 29 Dec 2008 18:21:43 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rtbbvr?command=view_comments&amp;post=182113#comments</comments>
            
            <description>Anyone have some tips on keeping my computers temprature lower without having to buy a newer powersuply to add aditional fans in desktop?&lt;br&gt;
&lt;br&gt;
I already have the computers power options balanced to reduce heat,&lt;br&gt;
I already have it isolated with both sides exposed to the air,&lt;br&gt;
I already have as many components as will fit inside the case,&lt;br&gt;</description>
        </item>
                <item>
            <title>Musical questions.</title>
            <link>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=151865</link>
            <guid>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=151865</guid>
            <pubDate>Wed, 17 Dec 2008 17:53:57 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rtbbvr?command=view_comments&amp;post=151865#comments</comments>
            
            <description>In my game, we have applied quite a nice original system for handling the MIDI files inside the source. The effect is a natural mmorpg feel for sounds: grunting, swinging, background noises and music, all equiped with an equalizer to lower or raise volumes of one/several of these. My question, is it needed? The system uses a large ammount of processing and takes a large chuck of resources when loading the game, and I'm not sure people even want or need volume control as we have it. At least in BYOND. What do you think about having such a advanced system for something so small as having your grunts turned lower than the chirps and background music? Or even having grunts at all?</description>
        </item>
                <item>
            <title>Road rage laws taking shape!? No way!</title>
            <link>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=182135</link>
            <guid>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=182135</guid>
            <pubDate>Wed, 10 Dec 2008 17:26:02 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rtbbvr?command=view_comments&amp;post=182135#comments</comments>
            
            <description>&lt;a href=&quot;http://articles.moneycentral.msn.com/Insurance/InsureYourCar/left-lane-slowpokes-drive-you-crazy.aspx&quot;&gt;http://articles.moneycentral.msn.com/Insurance/ InsureYourCar/left-lane-slowpokes-drive-you-crazy.aspx&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Nice law IMHO. Lets just hope they don't get crazy with these types of laws....</description>
        </item>
                <item>
            <title>Using the return proc as a check....</title>
            <link>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=160117</link>
            <guid>http://www.byond.com/members/Rtbbvr?command=view_post&amp;post=160117</guid>
            <pubDate>Thu, 13 Nov 2008 18:10:56 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Rtbbvr?command=view_comments&amp;post=160117#comments</comments>
            
            <description>Just learning a semi new aspect of the return proc for myself.&lt;br&gt;
mob&lt;br&gt;
var&lt;br&gt;
can&lt;br&gt;
cant&lt;br&gt;
proc&lt;br&gt;
check()&lt;br&gt;
if(src.cant) return 0 //Just demo checks&lt;br&gt;
if(!src.cant) return 1&lt;br&gt;
verb&lt;br&gt;
Can()&lt;br&gt;
src.can=1&lt;br&gt;
src.cant=0&lt;br&gt;
Cant()&lt;br&gt;
src.can=0&lt;br&gt;
src.cant=1&lt;br&gt;
Talk(s as text)&lt;br&gt;
if(src.check()==1) //Is there a better way to check this?&lt;br&gt;
world&amp;lt;&amp;lt;&quot;[s]&quot;&lt;br&gt;
if(src.check()==0) //Same deal here&lt;br&gt;
src&amp;lt;&amp;lt;&quot;Cant&quot;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
I would be using it to check for multiple instances apon using an ability so having it return negative in multiple cases and saving me tons of lines of code per skill. Is that the best way to use it?</description>
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