ID:1318162
 
Applies to:Dream Maker
Status: Open

Issue hasn't been assigned a status value.
A file2hub() or file2site() or some equivilent feature (actually file2hub() is an awfully misleading name), that allowed you to send a file to your BYOND membership storage, would be REALLY neato.

Perhaps some kind of password attached to specific file "blocks" to prevent misuse, i.e
blocks 1-5 password = "wonga"
file2hub("bans.txt",block = 1,password = "wonga")


I can't really give specifics as to how security should be handled, but I think the feature request itself is a pretty simple one to implement that is also incredibly handy in a multitude of situations.
I don't like the fact that my password would be sent in a packet and visible in the code, an API key could be bit better, automatically allow file2hub() if the Game/Utility is owned by KEY ..
In response to A.T.H.K
A.T.H.K wrote:
I don't like the fact that my password would be sent in a packet and visible in the code, an API key could be bit better, automatically allow file2hub() if the Game/Utility is owned by KEY ..

Perhaps even limit file2hub() (I REALLY dislike this name, perhaps file2storage()?), so that only games that have hubs of the same key as the key to be uploading?

That way it's entirely up the game creator whether or not they're giving access to writing to their BYOND storage, because they could just remove the hub and file2hub() would simply return 0.
This would work great with hubfiles.
HUBFILES. A FEATURE THAT USED TO EXIST.
but no longer does.
Whaa? How long ago are we talking, SSX?
In response to Rushnut
Rushnut wrote:
Whaa? How long ago are we talking, SSX?

pre-3.5
I suppose, I don't see any use in this feature though what is your purpose for it? to upload a ban file?

Really everyone should be taking backups of their games files like savefiles bans etc, I can see a lot of bandwidth being used on BYONDs side when people figure out they have 5GB of space being a BYOND member...

You have many ways of doing this already just not to BYOND with Export()
In response to Super Saiyan X
Super Saiyan X wrote:
Rushnut wrote:
Whaa? How long ago are we talking, SSX?

pre-3.5

Alright having looked up breifly, it seems the functionality was removed due to lack of funds on BYOND's half, however BYOND members get this storage anyway, and only BYOND members can make hubs. With the hard coded limit to storage in place, surely this feature can be readded, safely. Right?
In response to A.T.H.K
A.T.H.K wrote:
I suppose, I don't see any use in this feature though what is your purpose for it? to upload a ban file?

Really everyone should be taking backups of their games files like savefiles bans etc, I can see a lot of bandwidth being used on BYONDs side when people figure out they have 5GB of space being a BYOND member...

You have many ways of doing this already just not to BYOND with Export()

The ban file was litterally the first to pop into my head but the aplications of such a feature extend far, far beyond that.
In response to Rushnut
Rushnut wrote:
Super Saiyan X wrote:
Rushnut wrote:
Whaa? How long ago are we talking, SSX?

pre-3.5

Alright having looked up breifly, it seems the functionality was removed due to lack of funds on BYOND's half, however BYOND members get this storage anyway, and only BYOND members can make hubs. With the hard coded limit to storage in place, surely this feature can be readded, safely. Right?

Uhhhh. Hubfiles were removed because /no one used them/, not because of lack of storage, iirc.
In response to Super Saiyan X
Super Saiyan X wrote:
Uhhhh. Hubfiles were removed because /no one used them/, not because of lack of storage, iirc.

http://www.byond.com/forum/?post=180955
In response to Rushnut
Rushnut wrote:
Super Saiyan X wrote:
Uhhhh. Hubfiles were removed because /no one used them/, not because of lack of storage, iirc.
http://www.byond.com/forum/?post=180955
Those aren't hubfiles. Those are host files hosted on BYOND, for hub downloads, which you can now do as a Member.

(see here for hubfile infos)
In response to Super Saiyan X
Oh, my mistake then.

Why the applications of such a feature aren't immediately obvious is a mystery to me, I'd use such feature in plenty of cool ways, especially server sided saving.

Just because something might not be used excessively doesn't mean it shouldn't be readily available for people that need it, obviously there's scope that needs to be attached to that, but, look at winclone()... Lol... How many people honestly make use of that feature in their game?

So you want to push all of your save files off onto the BYOND's member space.....

You should look at doing it a different way, as it's possible with the tools already provided to you.
In response to A.T.H.K
A.T.H.K wrote:
So you want to push all of your save files off onto the BYOND's member space.....

You should look at doing it a different way, as it's possible with the tools already provided to you.

That requires purchasing other storage elsewhere, why when I could just use my BYOND membership storage?!
In response to Rushnut
Storage is cheap and when talking to the right person on BYOND or asking on the forums .. can be offered for free.

You can also pick up free website hosting and use that as storage..
But I have got my already paid for storage.

It's sitting right there.

In my BYOND membership info.

Along side the game client that's meant to be catered to multiplayer games.

THAT DOESN'T SUPPORT Export()ING TO ITS OWN NATIVE STORAGE




Am I the only one that finds that ridiculous?
In response to Rushnut
Calm down, I am just offering you solutions because the feature isn't available... and probably won't be for awhile.

You should look for alternatives because as we all know Tom and Lummox do take awhile to make any changes.
Sorry, I'm kind of arguing with people on Chatterz about it.

The main supporting counter argument is just simple "NOT MANY PEOPLE WILL USE IT"

I literally call bullshit on that.
It has pros and cons

pros -
backup specific files to BYOND member space.

cons -
will use bandwidth of both servers and may potentially slow the game down for users since it's sending files.

You never mentioned grabbing the files back so it's just a backup solution so this can be done manually also or with Export().
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