Inf loop? in Developer Help
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Code:
mob NPC/name="NPC" icon='body.dmi' icon_state="normal" New(mob/M in world) var/obj/O=new/obj O.icon='head.dmi' src.overlays+=O src.race = "NPC" src.health = 100 ..() Death() if(src.health <= 0) if(src.race == "Zombie") if(src.isplayer == 0) src.health = 40 src.loc = locate(/turf/zombiespawn) else src.loc = locate(/obj/playerspawn) if(src.race == "Human") src.icon = 'infected.dmi' var/obj/C8=new/obj C8.icon = 'head.dmi' src.overlays -= C8 src.frozen = 1 sleep(100) src.race = "Zombie" src.icon = 'body.dmi' var/obj/C9=new/obj C9.icon='head.dmi' src.health = 40 src.overlays+=C9 src.rundelay = 4 world << "*[src] has died!*" var/D = new/obj/playerspawn D:loc = locate(src.x,src.y,src.z) src.health = 40 src.race = "Zombie"
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Problem description: For some reason when [src] dies it keeps repeating [src] has died! over and over and over again i looked for an inf loop but i couldnt find one so any help?
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The loop is probably on your verb that's used for attacking.
Just return after that and it's fine.