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        <title>Sasuke3232's site</title>
        <link>http://www.byond.com/members/Sasuke3232</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 03:48:16 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Lunaria Kingdoms Notice</title>
            <link>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=97266</link>
            <guid>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=97266</guid>
            <pubDate>Tue, 22 Jun 2010 01:15:05 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sasuke3232?command=view_comments&amp;post=97266#comments</comments>
            
            <description>**Note this post will be updated with more info soon**&lt;br&gt;
&lt;br&gt;
Alright i have cleaned up my page and gotten seriously back into byond and i shall start heavy production on Lunaria Kingdoms. Those of you who do not know what Lunaria Kingdoms is, i will go over a brief explanation.&lt;br&gt;
&lt;br&gt;
~~Game Description~~&lt;br&gt;
Lunaria Kingdoms is a game based on my own ideas and perspectives some inspired by manga's and animes such as .hack, ragnarok, and 1/2 prince&lt;br&gt;
&lt;br&gt;
You start out as a novice and level/advance jobs to become stronger in the game. There are 5 continents in the game Easter, Northern, Western, Southern, and Central. Traveling to each continent is possible but for realism you cannot contact player via continent to continent, i.e if you are on northern you can only talk to people on the northern continent.&lt;br&gt;
&lt;br&gt;
In Lunaria Kingdoms you can, Team/Party with friends and create guilds to do quests and grind monsters, maximum level in the game is 100. Currency system for the game is similar to World of Warcraft's, Copper, Silver, Gold system.&lt;br&gt;
&lt;br&gt;
Note - There is a Adventurer Tournament every 15 days, Adventurers Tournament requires a team of 3 players to participate, the winning team leader will be awarded a piece of land and a castle on the land. You can build shops, generate income and etc... from owning a castle and land.&lt;br&gt;
&lt;br&gt;
~~Job's Overview~~&lt;br&gt;
&lt;br&gt;
&lt;center&gt;~Tier 1 Jobs~&lt;/center&gt;
&lt;br&gt;
Warrior -Required Level 10-&lt;br&gt;
Basic melee combatant generally the head attacker of a group and the tank, considered very strong and skilled with pole-arms, swords, and axes.&lt;br&gt;
&lt;br&gt;
Thief -Required Level 10-&lt;br&gt;
Deadly and Agile striker, usually use poisoned weapons and quick slashes to bring down their enemy they are feared for there stealthiness and swiftness.&lt;br&gt;
&lt;br&gt;
Archer -Required Level 10-&lt;br&gt;
Perfect ranged combatant, generally the ranged support of a group very useful for pulling aggro away from another group member or friend.&lt;br&gt;
&lt;br&gt;
Acolyte -Required Level 10-&lt;br&gt;
The healer of the group, they focus on supporting their allies with healing and buff spells, they do sometimes battle, but their only effective against undead and demon/shadow monsters.&lt;br&gt;
&lt;br&gt;
Mage -Required Level 10-&lt;br&gt;
Devastating spell caster, mages are the back bone of a group they support their group with casting powerful or repetitive spells that quickly dispatch enemy's. Though physically weak they normally need to be guarded by their group.&lt;br&gt;
&lt;br&gt;
Necromancer(Hidden Job) -Required Level 15-&lt;br&gt;
Undead spell caster/summoner Necromancers are able to raise skeletons/zombies and other undead beasts to control + use shadow magic unlike Mages,&lt;br&gt;
Necromancers can summon their pets to protect them while they cast.&lt;br&gt;
&lt;br&gt;
Kekkaishi(Hidden Job) -Required Level 15-&lt;br&gt;
Kekkaishi are spell casters who focus on, creating barriers of protection and negation. Kekkaishi's have the ability to protect numerous people simultaneously while using barriers to reflect damage and skills/spells directed at them.&lt;br&gt;
&lt;br&gt;
Magi-Knight(Hidden Job) -Required Level 25-&lt;br&gt;
Magi-Knights are a rare breed to see, they are exceptional swordsmen and profound mages, due the combination of both traits they're abilities are weaker then the true Warrior or Mages abilities.&lt;br&gt;
Magi-Knights rival even Tier 2 Classes.&lt;br&gt;
&lt;br&gt;
Dusk-Blade(Hidden Job) -Required Level 25-&lt;br&gt;
Dusk Blade's Also a rare sight to behold, they are the equivalent of a Magi-Knight but have unlocked the traits of Shadow Magic and Poison Blades, they are swift and deadly. Dusk Blade's rival the Tier 2 Classes, some even fear them.&lt;br&gt;
&lt;br&gt;
&lt;center&gt;~Tier 2 Jobs~&lt;/center&gt;
&lt;br&gt;
&lt;br&gt;
-Warrior Advancement-&lt;br&gt;
&lt;br&gt;
Knight -Required Level 40-&lt;br&gt;
Knights are the advanced class of a warrior, with stronger armor and better reflexes then before make this class the ultimate melee combatant. Knight's generally use one-handed swords, pole-arms, and one-handed axes.&lt;br&gt;
&lt;br&gt;
Heavy Blader -Required level 40-&lt;br&gt;
Heavy Blader's are the strongest of warriors, they are pure brute strength. Though they are slow heavy damaging hits make up for there speed, my suggestion don't get hit by these guys. Heavy Blader's use, two-handed swords, and two-handed axes.&lt;br&gt;
&lt;br&gt;
-Thief Advancement-&lt;br&gt;
Assassin -Required level 40-&lt;br&gt;
Assassins are the deadliest class in the game, speed rivaled only by the strongest of all. They're poisons are extremely deadly and always go for a clean kill, never try to outrun an assassin.&lt;br&gt;
&lt;br&gt;
Rogue -Required level 40-&lt;br&gt;
Rogues are generally lonesome characters, they take on the traits of a lone wolf. Rogues unlike assassins have a open range of traits with the ability to use multiple weapons and skills.&lt;br&gt;
&lt;br&gt;
-Archer Advancement-&lt;br&gt;
Ranger -Required level 40-&lt;br&gt;
Rangers are keen marksmen and always hit their target, they're skill with a bow is unmatched . Due to being a ranger and a nature dweller they generally find pet eggs easier.&lt;br&gt;
&lt;br&gt;
Bard -Required Level 40-&lt;br&gt;
Bards can use some archery skills, such as ghost arrow and etc. tho unable to use a bow they use their music to buff their group and cause negative effects on the enemy. Bard's are a great support class.&lt;br&gt;
&lt;br&gt;
-Acolyte Advancement-&lt;br&gt;
Priest -Required level 40-&lt;br&gt;
Priets, the greatest support and healing job in the game they focus on massively healing their allies and buffing them. Priests unlock divine skills which bring forth ultimate healing and damaging techniques.&lt;br&gt;
&lt;br&gt;
Monk -Required level 40-&lt;br&gt;
Monks are generally melee combantants, but with a mix of healing and buffing abilities they are a well built job that can easily stand its own but doesnt say no to support.&lt;br&gt;
&lt;br&gt;
-Mage Advancement-&lt;br&gt;
Wizard -Required level 40-&lt;br&gt;
Wizards are the elite of spell casters, they use massive damaging spell's with AOE(are of effect) spells making them able to dispatch multiple enemies with ease.&lt;br&gt;
&lt;br&gt;
Summoner -Required level 40-&lt;br&gt;
Summoners are the opposite of necromancers, they summon elemental weapons and beings which cast the magic they command they are quite skilled in the magic arts alone though.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
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&lt;br&gt;</description>
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            <title>Png&amp;Picture Files Erroring</title>
            <link>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=294005</link>
            <guid>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=294005</guid>
            <pubDate>Sun, 06 Dec 2009 18:21:44 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sasuke3232?command=view_comments&amp;post=294005#comments</comments>
            
            <description>&lt;b&gt;BYOND Build Number&lt;/b&gt;:Byond Version 460.1052&lt;br&gt;
&lt;b&gt;Operating System&lt;/b&gt;: Windows XP service pack 3&lt;br&gt;
&lt;b&gt;Video/Graphics Card&lt;/b&gt;: Nvidia GeForce 6100&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem Description&lt;/b&gt;:my .png picture files for houses and etc seem to be tiling over even the login screen it didnt do this before the update i have tried reinstalling and spaming update/refresh xD anyone have a fix to this error? also if i redo the picture into another format it the new/load/delete click turfs dont register on top of the file. below is a screenshot of what i mean with the tiling&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://s243.photobucket.com/albums/ff144/sasuke3232/?action=view&amp;current=Glitch.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i243.photobucket.com/albums/ff144/sasuke3232/Glitch.jpg&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;</description>
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            <title>Some Random Anime Chars(My Own) C&amp;C Maybe :O?</title>
            <link>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=194808</link>
            <guid>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=194808</guid>
            <pubDate>Tue, 22 Sep 2009 03:40:58 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sasuke3232?command=view_comments&amp;post=194808#comments</comments>
            
            <description>their not Very detailed, Hence chibi Form **Corrected And Updated**&lt;br&gt;
&lt;br&gt;
Mika Tokugawa~&lt;br&gt;
&lt;a href=&quot;http://s243.photobucket.com/albums/ff144/sasuke3232/?action=view&amp;current=AmayaDraft-1.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i243.photobucket.com/albums/ff144/sasuke3232/AmayaDraft-1.png&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
~Had The Sisters Mixed up My Bad XD~&lt;br&gt;
&lt;br&gt;
Daisuke Akabashi~&lt;br&gt;
&lt;a href=&quot;http://s243.photobucket.com/albums/ff144/sasuke3232/?action=view&amp;current=Daisuke.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i243.photobucket.com/albums/ff144/sasuke3232/Daisuke.png&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Hideki Nakamura~&lt;br&gt;
&lt;a href=&quot;http://s243.photobucket.com/albums/ff144/sasuke3232/?action=view&amp;current=Hideki-2.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i243.photobucket.com/albums/ff144/sasuke3232/Hideki-2.png&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Amaya Tokugawa~&lt;br&gt;
&lt;a href=&quot;http://s243.photobucket.com/albums/ff144/sasuke3232/?action=view&amp;current=Amaya.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i243.photobucket.com/albums/ff144/sasuke3232/Amaya.png&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Thanks to =hollinesskiss for the basic figure :P&lt;br&gt;
Also Thanks to Xyberman for the clothing ideas for Male Students :P(Editing my Anime Avatar main character) &amp;lt;3&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
**EDIT**&lt;br&gt;
All of Them Together on a Banner(Project Zoey is the Name of Series), The Winged Gem is Something i did in like a minute in paint so XD sorry it sucks but its the logo&lt;br&gt;
&lt;a href=&quot;http://s243.photobucket.com/albums/ff144/sasuke3232/?action=view&amp;current=projectzoey.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i243.photobucket.com/albums/ff144/sasuke3232/projectzoey.png&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&amp;lt;/3&amp;gt;</description>
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            <title>Anime Avatar(C&amp;C)?</title>
            <link>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=194811</link>
            <guid>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=194811</guid>
            <pubDate>Tue, 15 Sep 2009 07:33:15 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sasuke3232?command=view_comments&amp;post=194811#comments</comments>
            
            <description>:O never drawn anything in paint before i think it looks pretty good, but compared to my notebook it fails XP&lt;br&gt;
&lt;br&gt;
Hideki Nakamura - Main Character, in a Manga story im working on, Project ZOEY&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://s243.photobucket.com/albums/ff144/sasuke3232/?action=view&amp;current=Hideki.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i243.photobucket.com/albums/ff144/sasuke3232/Hideki.jpg&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;</description>
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            <title>Some Weak Hollows For Bleach Hateshiganai Shoukyaku(C&amp;C</title>
            <link>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=258592</link>
            <guid>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=258592</guid>
            <pubDate>Tue, 15 Sep 2009 07:29:38 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sasuke3232?command=view_comments&amp;post=258592#comments</comments>
            
            <description>Tall Weak Hollow South View&lt;br&gt;
&lt;a href=&quot;http://s243.photobucket.com/albums/ff144/sasuke3232/?action=view&amp;current=BleachHSHollow1.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i243.photobucket.com/albums/ff144/sasuke3232/BleachHSHollow1.png&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Tall Weak Hollow Side View&lt;br&gt;
&lt;a href=&quot;http://s243.photobucket.com/albums/ff144/sasuke3232/?action=view&amp;current=BleachHSHollow1Side.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i243.photobucket.com/albums/ff144/sasuke3232/BleachHSHollow1Side.png&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Weak Spider Hollow South View&lt;br&gt;
&lt;a href=&quot;http://s243.photobucket.com/albums/ff144/sasuke3232/?action=view&amp;current=BleachHSHollow2.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i243.photobucket.com/albums/ff144/sasuke3232/BleachHSHollow2.png&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Weak Spider Hollow Side View&lt;br&gt;
&lt;a href=&quot;http://s243.photobucket.com/albums/ff144/sasuke3232/?action=view&amp;current=BleachHSHollow2Side.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i243.photobucket.com/albums/ff144/sasuke3232/BleachHSHollow2Side.png&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Well Ive never really worked using a light source, i normally stuck to pillow shading but recently ive been messing around with light source shading, so if you guys could give me some C&amp;C on how they are, it'd be great ^_^ , also ill be posting my knightmare(Code Geass) frames for some C&amp;C over here soon</description>
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            <title>New Base + Summoning State(Naruto)</title>
            <link>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=194823</link>
            <guid>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=194823</guid>
            <pubDate>Tue, 21 Jul 2009 20:54:25 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sasuke3232?command=view_comments&amp;post=194823#comments</comments>
            
            <description>im relatively new to iconning, since mainly i code but being a 1 man team i have to be able to be medicore in all aspects but heres a base for a naruto game im making, i couldnt quite get easygif to time the summoning icon right but bear with me so C&amp;C :P&lt;br&gt;
&lt;br&gt;
Base Icon:&lt;br&gt;
&lt;a href=&quot;http://s243.photobucket.com/albums/ff144/sasuke3232/?action=view&amp;current=Base.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i243.photobucket.com/albums/ff144/sasuke3232/Base.png&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Note:Thats a shadow under him i know its sorta big XD&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Summoning State:&lt;br&gt;
&lt;a href=&quot;http://s243.photobucket.com/albums/ff144/sasuke3232/?action=view&amp;current=Finish-2.gif&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i243.photobucket.com/albums/ff144/sasuke3232/Finish-2.gif&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&lt;br&gt;</description>
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            <title>In game Error Issue</title>
            <link>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=141826</link>
            <guid>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=141826</guid>
            <pubDate>Tue, 28 Oct 2008 20:24:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sasuke3232?command=view_comments&amp;post=141826#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/DeathCheck(mob/M &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; mob)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.hp &amp;lt;= 0)&lt;br&gt;            M &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You killed &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;            M.exp += src.expgain&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.exp &amp;gt;= M.mexp)&lt;br&gt;                M.level_check()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.client)&lt;br&gt;                src &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; killed you!&amp;quot;&lt;/span&gt;&lt;br&gt;                src.loc = locate(1,1,1)&lt;br&gt;                src.hp = src.mhp&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                src &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have been killed by &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
well I'm not quite sure what the problem is but, the code works i still gain experience and level but this error pop up in game before the hollow dies.&lt;br&gt;
&lt;br&gt;
runtime error: Cannot read null.exp&lt;br&gt;
proc name: DeathCheck (/mob/proc/DeathCheck)&lt;br&gt;
usr: Cross (/mob)&lt;br&gt;
src: (NPC)Spider Hollow (/mob/hollows/Spider_Hollow)&lt;br&gt;
call stack:&lt;br&gt;
(NPC)Spider Hollow (/mob/hollows/Spider_Hollow): DeathCheck(null)&lt;br&gt;
Cross (/mob): attack((NPC)Spider Hollow (/mob/hollows/Spider_Hollow))&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
if anyone could care to answer this or tell me what i would need to correct , it would be much appriciated thanks</description>
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            <title>Monster Ai Problem</title>
            <link>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=141828</link>
            <guid>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=141828</guid>
            <pubDate>Tue, 28 Oct 2008 17:34:12 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sasuke3232?command=view_comments&amp;post=141828#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    hollows&lt;br&gt;        Weak_Hollow&lt;br&gt;            icon=&lt;span class=&quot;dmstring&quot;&gt;'hollows.dmi'&lt;/span&gt;&lt;br&gt;            name=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Weak Hollow&amp;quot;&lt;/span&gt;&lt;br&gt;            race=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Hollow&amp;quot;&lt;/span&gt;&lt;br&gt;            mhp = 50&lt;br&gt;            hp = 50&lt;br&gt;            rei = 50&lt;br&gt;            mrei = 50&lt;br&gt;            strength = 7&lt;br&gt;            defence = 7&lt;br&gt;            reiatsu = 7&lt;br&gt;            npchollow = 1&lt;br&gt;            player = 0&lt;br&gt;            firing = 0&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Battle()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; get_step(src,src.dir))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.firing == 1)&lt;br&gt;                        sleep(40)&lt;br&gt;                        src.firing = 0&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/damage = src.strength * 1.2 / A.defence&lt;br&gt;                        A.hp -= damage&lt;br&gt;                        A &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; attacks you for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; damage!!&amp;quot;&lt;/span&gt;&lt;br&gt;                        src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You attack &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[A]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; damage!!&amp;quot;&lt;/span&gt;&lt;br&gt;                        DeathCheck(A)&lt;br&gt;                        src.firing = 1&lt;br&gt;                        sleep(15)&lt;br&gt;            New()&lt;br&gt;                walk_rand(src,12)&lt;br&gt;                . = ..()&lt;br&gt;                AI()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;                AI()&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(src)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/c = 0&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(3,src))&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.client)&lt;br&gt;                                c = 1&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(c)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(2,src))&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.client)&lt;br&gt;                                    step_towards(src,M)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                            walk(src,0)&lt;br&gt;                        sleep(10)&lt;br&gt;            Bump(mob/M)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview (1))&lt;br&gt;                    src.canattack = 0&lt;br&gt;                    Battle(M)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
hmm well , i can only get it to stand still and attack in oview or i can get it to walk randomly. but when i try to make it walk randomly then attack when the player is in its view it just walks around and ignores the AI, so what im asking is i guess, how can i make both work at once ive tried like 3-5 different ways but they end up only taking 1 action as well, any help with this will be appriciated&lt;br&gt;</description>
        </item>
                <item>
            <title>Deleted</title>
            <link>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=141830</link>
            <guid>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=141830</guid>
            <pubDate>Mon, 27 Oct 2008 16:09:07 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sasuke3232?command=view_comments&amp;post=141830#comments</comments>
            
            <description></description>
        </item>
                <item>
            <title>Making the mob Attack!</title>
            <link>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=141831</link>
            <guid>http://www.byond.com/members/Sasuke3232?command=view_post&amp;post=141831</guid>
            <pubDate>Mon, 27 Oct 2008 14:08:22 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sasuke3232?command=view_comments&amp;post=141831#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    Weak_Hollow&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'hollows.dmi'&lt;/span&gt;&lt;br&gt;        mhp = 50&lt;br&gt;        hp = 50&lt;br&gt;        rei = 50&lt;br&gt;        mrei = 50&lt;br&gt;        strength = 7&lt;br&gt;        defence = 7&lt;br&gt;        reiatsu = 7&lt;br&gt;        npchollow = 1&lt;br&gt;        New()&lt;br&gt;            walk_rand(src,10)&lt;br&gt;        Bump(mob/M)&lt;br&gt;            ..()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/P = M&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.fighting)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(P,/mob/))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(P.enemy)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(P.ispedal)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/damage = rand(src.strength / 2,src.strength)-M.defence / 2&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(damage &amp;lt; 1)&lt;br&gt;                damage = 1&lt;br&gt;            P.hp -= damage&lt;br&gt;            view(src,8) &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;&amp;lt;font color = red&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; attacked &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[P]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; damage!&amp;quot;&lt;/span&gt;&lt;br&gt;            P.DeathCheck(src)&lt;br&gt;            src.frozen = 1&lt;br&gt;            sleep(10)&lt;br&gt;            src.frozen = 0
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
err well im kinda crappy with bump , well crappy with making Ai systems period but anyway, i cant seem to figure out how to get this little bugger to attack so, if anyone could point me in the right direction or help me fix it i would be much obliged! :P&lt;br&gt;</description>
        </item>
            
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