Saving Lists off-world in Developer Help
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Code:
New() ..() if(fexists("Kages.sav")) var/savefile/F = new ("Kages.sav") F >> SavedKages CurrentKages=new/list CurrentKages=SavedKages Del() return ..() var/savefile/F = new("Kages.sav") SavedKages=new/list SavedKages=CurrentKages F << SavedKages
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Problem description:
I want it so that list (which is an associative list containing text (e.g. KagesList["saucepanman"]="Leaf")) to simply save itself as is on world.Del(), and restore itself on world.New()
Unfortunately the list doesnt seem to survive the journey.
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I should also point out that setting a var to new/list and then setting it to another list won't really accomplish anything; you're creating a list and immediately destroying it again, not copying the one list into the other. If you want a true copy you should use the list.Copy() proc.
Lummox JR