What are your guys thoughts on creating a successful Anti-Camp system for games that have a set spawn point or spawn area??
My best thought is a system whereby if you kill a freshly spawned person, you get killed yourself or some other sort of retribution.
The obvious flaw of such a system is the killer could simply wait until the alotted time was over and THEN kill you...
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Or.
Newly-spawned people get temporary invincibility.