Skill Cards in Design Philosophy
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I'm on the verge of changing the way my game handles whether a player has a certain skill or not.
Currently they learn a skill and get a verb accordingly. And @ logout their verbs are saved and restored.
The new system Im supposing will give players actual objs when they get a new skill.
Within that: I was wondering what people generally accepted as the best method:
1) attaching the verb to the object itself
2) keeping the verb system the same but adding an if() check to see if the related obj is ion contents
3) something else/better?
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I populate this list with keywords for the verbs;
verbPopulate() will then handling adding the verbs as accordingly;
Then I just save the verbList var, and run verbPopulate() on Login.