Schnitzelnagler

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Joined: Feb 03, 03

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My demos

 

 

Words of wisdom

  • Programming isn't about just hacking together a few lines that, by chance, end up doing what you expected them to do, but to create a well designed application, that can be maintained and extended at need.Source

  • A good system is easy to pick up and hard to master.

  • "Ignorance more frequently begets confidence than does knowledge"The Descent of Man, and Selection in Relation to Sex, 1871 by Charles Darwin
 

Collaborative effort on creating decent art

The recent discussion on cooperation between programmers and artists combined with the actual lack of showcase artwork around BYOND got me to wonder if there would be some trustworthy aspiring artists who would like to be founded with software to help them create amazing art.
Considering the new isometric support for BYOND, a utility like World Creator 2.5 would seem rather promising.
The cost of £39.99 might deter one person alone, but what if four programmers combined monetary resources and funded an artist to create such beautiful graphics ?

Do you think an idea like this could work out?
Would you be an artist to look out for such an opportunity, or would you be a programmer in dire need of art work?

I'd be glad to hear your opinion!

Posted by Schnitzelnagler on Wednesday, October 21, 2009 09:21AM - 3 comments / Members say: yea +1, nay -0

Open-Server, a means of supporting developers

Poll: Would you like to see the open-server idea become reality?

Yes, somebody should get it working. 38% (19)
Yes, I would even consider contributing by donating. 16% (8)
Yes, I would even consider taking a share of the responsibility/work. 18% (9)
No, the idea is prone to abuse/fail. 12% (6)
No, BYOND doesn't need something like that. 8% (4)
I don't mind/care. 6% (3)

Login to vote.

Falacy suggested the idea of an open-server.

Now, since I find the idea interesting, I want to gather information on how the community sees the possibilities of such a project.

Basically, the idea is to provide a shared server that can be freely used by certain competent game makers. As most developers on BYOND lack resources (including monetary), there are games that might see more activity (and thus an increased fan-base) if they would be hosted on a more frequent base.
It might be a far fetch, but it could be one additional step to feature original games, instead of spreading the player-base out on various low quality games.

I doubt (and don't think) that BYOND would (should) take the venture, because of the financial risk and the immense workload involved (imagine the spam by 'programmers' wanting to get a free slot), but a private person/group should have less trouble, if the concept is well planned.

My suggestion would be the following:

  • Start out by compiling a list of 'reasonable programmers' that be granted a slot in such an open-server

  • Assemble a team to operate the server (money and access wise)

  • Contact one of the BYOND hosting companies and negotiate on a somewhat decent server

  • Collect donations in advance and come up with a detailed service description (esp. what would be strictly forbidden)

  • Talk to Tom and query if such a service could have a little payback through referrals



Feedback and voting would be most welcome.
Thank you in advance!

P.S.: Please keep things civil.

Posted by Schnitzelnagler on Friday, August 28, 2009 10:23AM - 55 comments / Members say: yea +6, nay -1

Ripping - Reasons, measures and suggestions

Basing the creation of someone's net dream on (most often bad) source code has "gone from being seen as necessary (...), to a necessary evil(...)."Stephen001, but why is it seen as such by that many people?
The problem seems simple at first glance.
They fail to create a project from scratch, as they lack knowledge of the language used to achieve this.
The reason for this absence is less obvious and less trivial though.
Short attention span (due to young age) and a low frustration endurance come to mind, but can this topic be really dashed so easily?
BYOND is created for and advertised as simplifying the process of creating certain types of games, so this is the measure that we should apply.
BYOND grants fast visual success compared to languages like C, but the main guide doesn't make much use of this.

Now, how can this be changed?

One main benefit would be a "click and play"-"drag and drop" like interface for BYOND, as seen in a large variety of game creation tools.
But as the attempt would be resource intense, it is logical that the BYOND team can not aim for this direction.

Better tutorials and guiding material would be another way to go.
Not only would new innovative media (such as interactive video) look better, but the quality, sloop of progress and topic could need adjustment (not to talk about completeness even).
A tutorial based on common "tasks" for animé games (like "jutsu") and resulting in a skeleton game is likely attracting more attention than a lot of developer articles.
And again, this is a very resource intense task. Too intense for the BYOND team to tackle on, in fact.

If nothing can be done, is it a lost battle fought by a few determined people?

I would not think so, as both could be done by a group of developers on BYOND.
Outsourcing tasks to a community is a new and successful business strategy that should work here, if people could force themselves to cooperate and work under one official supervisor.

Posted by Schnitzelnagler on Saturday, May 02, 2009 10:01AM - 7 comments / Members say: yea +5, nay -2

The values the Naruto series tries to convey with special regards to BYOND

Since the average BYOND customer seems to be attracted to Animé themed games, I decided to do a little "field research".
As Naruto is within the top three, I decided to watch the series in order to be capable of judging the games and communicating with the community.

Now, when I did listen to one of the theme songs, I was astonished seeing how the values that the song and the series most likely try to get across are not reflected at all in the BYOND Animé community.

The theme referred to as a whole:

"We are Fighting Dreamers aiming high
Fighting Dreamers don't care what people think about them
Fighting Dreamers follow what they believe
Oli Oli Oli Oh! Just go my way

Right here right now (Bang)
Hit it straight like a line drive!
Right here right now (Burn)
We're gonna do it and do our best!

Down a difficult road filled with endless struggles
Where do you think you are going following someone else's map?
A wise crow comes along to tear up the map
Now open your eyes and take a look at the truth (Yeah!)
There's nothing to loose, so let's GO!

We are Fighting Dreamers aiming high
Fighting Dreamser don't care what people think bout them
Fighting Dreamers follow what they believe
Oli Oli Oli Oh! Just go my way

Right here right now (Bang)
Hit it straight like a ine dive!
Right here right now (Burn)
We're gonna do it and do our best! Bang!
Right here right now (Bang)
Hit it straight like a line drive
Right here right now (Burn)
We're gona do it and do our best! Bang!"

Please allow me to get into detail now.

"Fighting Dreamers don't care what people think about them"
It seems that those playing care a lot about what others think of them. Heated flame wars, the desire to show what one's capable of and the reaction when someone defies the effort put forth to achieve a certain goal clearly point in that direction.
Sometimes, stepping back, rethinking an opposing position, taking criticism without reacting sore and staying calm (polite) might be useful and help the community.

"Where do you think you are going following someone else's map?"
To a community filled with stealing other peoples work, this ought to look like sheer mockery.
Even the very rare case that someone created source code and art on her own still leaves them stealing the copyrighted theme and general ideas.
People call this "fan fiction", trying to sound less like theft, but that is putting lipstick on the pig.
Sometime going through the (painful and hard) way of creating an own idea might pay off for everyone. Can your dream (Build Your Own Net Dream) be really the dream of someone else, or is that not more like taking the easy way and copying?

"Right here right now (Burn)
We're gonna do it and do our best!
Down a difficult road filled with endless struggles"
These people that take a source code, edit it slightly and release it as their own, did they take a difficult road?
Doesn't this try to encourage us to fight our way through learning the language and create something to be proud of?
Do the heroes of this series not work with blood and sweat to gain the abilities they possess (sharingan aside *smiles*, see I learned something!)?
Now, the brave reader is prone to reply that learning DM is too tricky, that she tried and couldn't overcome the obstacles in her way.
But this is where BYOND would desperately need your help. This is where you could shine and become a hero yourself!
Point out your problems to those in charge.
Try to analyse your effort and failure by seeking help in the developers forum and upon succeeding, create a document to help those coming after you.
Evolve from Genin to Jonin, from scholar to teacher and help those that try to get past the same problems you did with finding their way.
Or, even better, help others with doing this!
Since often aspiring programmers tend to overestimate their abilities after first success, clearly describe where you encountered problems and try to work together with experienced developers (Alathon, Stephen001, Tiberath, just to name a few) to get an article for the Developers guild, or even a better guide/tutorial.

I want to conclude this with a quote:
"Now open your eyes and take a look at the truth (Yeah!)
There's nothing to loose, so let's GO!"

Posted by Schnitzelnagler on Monday, April 27, 2009 02:05AM - 34 comments / Members say: yea +3, nay -0

 

 

 

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#4 Schnitzelnagler:  

RosiannaTashal wrote:
> I should wait till I know better.

I have to thank you and can't wait to try out your game ;)
I hope you're going to become one of the more advanced members one day.

Tuesday, October 13, 2009 12:38PM

#3 RosiannaTashal:  

Oh, I see what you mean Schnitzelnagler. Seems I misunderstood YOU. Well, I do get what you mean. And happen to agree. Thanks, I do think that's correct. I should wait till I know better.

Tuesday, October 13, 2009 11:51AM

#2 Tiberath:  

Schnitzelnagler wrote:
> Please feel free to leave questions or feedback to everything (PG-13), but stay polite and civil.
>
> Thank you in advance.

Aw! I was refreshing the page like mad to get the first post.

Wednesday, October 07, 2009 05:22AM

#1 Schnitzelnagler:  

Please feel free to leave questions or feedback to everything (PG-13), but stay polite and civil.

Thank you in advance.

Wednesday, October 07, 2009 05:19AM

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