Schnitzelnagler

Joined: Feb 03, 03

Guild

My demos

 

 

Words of wisdom

  • Programming isn't about just hacking together a few lines that, by chance, end up doing what you expected them to do, but to create a well designed application, that can be maintained and extended at need.Source

  • A good system is easy to pick up and hard to master.

  • "Ignorance more frequently begets confidence than does knowledge"The Descent of Man, and Selection in Relation to Sex, 1871 by Charles Darwin

Seeking a Dutch BYOND member to help with translation

If you speak both Dutch and English fluent enough to warrant a decent communication, could you assist on helping a poor soul over at the BYOND Help forum?
I'd need you translate my questions to Dutch and his replies to English.

Help would be much appreciated.

Posted by Schnitzelnagler on Thursday, November 19, 2009 09:49AM - 13 comments / Members say: yea +0, nay -0

Open source MID (Mobile Internet Device)

Currently, I'm only aware of two semi-decent commercial portable media players that work as mobile internet device, Apple's iPod Touch and the Archos 5 Internet Tablet, yet nothing open sourced like Pandora.

I dislike the fact that the commercial products are rather highly branded (with their own stores and restrictions) and lack support for functionality I'd like to use.

The product should contain:
  • Touch Screen

  • WiFi

  • Built-in speaker and microphone

  • Power adapter/charger

  • GPS (as add-on, or pre-installed)

  • USB-port

  • Video out/in

  • Freely edible OS

  • Support software for run most common file-formates (e.g. VLC)

  • Webbrowser with Flash support (pref. FF)


I do not need a portable (gaming) console like Pandora, though I'd certainly enjoy being able to play (best with the iPod's shake feature) some games.

I'd greatly appreciate any hints or directions.
Thank you in advance!

Posted by Schnitzelnagler on Friday, November 13, 2009 03:39AM - 9 comments / Members say: yea +0, nay -0

Collaborative effort on creating decent art

The recent discussion on cooperation between programmers and artists combined with the actual lack of showcase artwork around BYOND got me to wonder if there would be some trustworthy aspiring artists who would like to be founded with software to help them create amazing art.
Considering the new isometric support for BYOND, a utility like World Creator 2.5 would seem rather promising.
The cost of £39.99 might deter one person alone, but what if four programmers combined monetary resources and funded an artist to create such beautiful graphics ?

Do you think an idea like this could work out?
Would you be an artist to look out for such an opportunity, or would you be a programmer in dire need of art work?

I'd be glad to hear your opinion!

Posted by Schnitzelnagler on Wednesday, October 21, 2009 09:21AM - 3 comments / Members say: yea +1, nay -0

Open-Server, a means of supporting developers

Poll: Would you like to see the open-server idea become reality?

Yes, somebody should get it working. 43% (23)
Yes, I would even consider contributing by donating. 15% (8)
Yes, I would even consider taking a share of the responsibility/work. 16% (9)
No, the idea is prone to abuse/fail. 11% (6)
No, BYOND doesn't need something like that. 7% (4)
I don't mind/care. 5% (3)

Login to vote.

Falacy suggested the idea of an open-server.

Now, since I find the idea interesting, I want to gather information on how the community sees the possibilities of such a project.

Basically, the idea is to provide a shared server that can be freely used by certain competent game makers. As most developers on BYOND lack resources (including monetary), there are games that might see more activity (and thus an increased fan-base) if they would be hosted on a more frequent base.
It might be a far fetch, but it could be one additional step to feature original games, instead of spreading the player-base out on various low quality games.

I doubt (and don't think) that BYOND would (should) take the venture, because of the financial risk and the immense workload involved (imagine the spam by 'programmers' wanting to get a free slot), but a private person/group should have less trouble, if the concept is well planned.

My suggestion would be the following:

  • Start out by compiling a list of 'reasonable programmers' that be granted a slot in such an open-server

  • Assemble a team to operate the server (money and access wise)

  • Contact one of the BYOND hosting companies and negotiate on a somewhat decent server

  • Collect donations in advance and come up with a detailed service description (esp. what would be strictly forbidden)

  • Talk to Tom and query if such a service could have a little payback through referrals



Feedback and voting would be most welcome.
Thank you in advance!

P.S.: Please keep things civil.

Posted by Schnitzelnagler on Friday, August 28, 2009 10:23AM - 55 comments / Members say: yea +6, nay -1

Ripping - Reasons, measures and suggestions

Basing the creation of someone's net dream on (most often bad) source code has "gone from being seen as necessary (...), to a necessary evil(...)."Stephen001, but why is it seen as such by that many people?
The problem seems simple at first glance.
They fail to create a project from scratch, as they lack knowledge of the language used to achieve this.
The reason for this absence is less obvious and less trivial though.
Short attention span (due to young age) and a low frustration endurance come to mind, but can this topic be really dashed so easily?
BYOND is created for and advertised as simplifying the process of creating certain types of games, so this is the measure that we should apply.
BYOND grants fast visual success compared to languages like C, but the main guide doesn't make much use of this.

Now, how can this be changed?

One main benefit would be a "click and play"-"drag and drop" like interface for BYOND, as seen in a large variety of game creation tools.
But as the attempt would be resource intense, it is logical that the BYOND team can not aim for this direction.

Better tutorials and guiding material would be another way to go.
Not only would new innovative media (such as interactive video) look better, but the quality, sloop of progress and topic could need adjustment (not to talk about completeness even).
A tutorial based on common "tasks" for animé games (like "jutsu") and resulting in a skeleton game is likely attracting more attention than a lot of developer articles.
And again, this is a very resource intense task. Too intense for the BYOND team to tackle on, in fact.

If nothing can be done, is it a lost battle fought by a few determined people?

I would not think so, as both could be done by a group of developers on BYOND.
Outsourcing tasks to a community is a new and successful business strategy that should work here, if people could force themselves to cooperate and work under one official supervisor.

Posted by Schnitzelnagler on Saturday, May 02, 2009 10:01AM - 7 comments / Members say: yea +5, nay -2

 

 

Shoutbox

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#4 Schnitzelnagler:  

RosiannaTashal wrote:
> I should wait till I know better.

I have to thank you and can't wait to try out your game ;)
I hope you're going to become one of the more advanced members one day.

Tuesday, October 13, 2009 12:38PM

#3 RosiannaTashal:  

Oh, I see what you mean Schnitzelnagler. Seems I misunderstood YOU. Well, I do get what you mean. And happen to agree. Thanks, I do think that's correct. I should wait till I know better.

Tuesday, October 13, 2009 11:51AM

#2 Tiberath:  

Schnitzelnagler wrote:
> Please feel free to leave questions or feedback to everything (PG-13), but stay polite and civil.
>
> Thank you in advance.

Aw! I was refreshing the page like mad to get the first post.

Wednesday, October 07, 2009 05:22AM

#1 Schnitzelnagler:  

Please feel free to leave questions or feedback to everything (PG-13), but stay polite and civil.

Thank you in advance.

Wednesday, October 07, 2009 05:19AM

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